1930: The Golden Age of Airlines
- Designer Alex Sorbello
- Publisher Rio Grande Games
- Illustration Todd Sanders
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Start for freeWhat to Expect
In 1930, players act as investors and presidents of airlines, building wealth through stock ownership. Dividends provide cash flow, and stock values can appreciate over time across ten airlines. Strategic investment and income actions shape the gameplay until final assets determine the winner.
Who Is This Game For?
This game targets experienced players aged 14 and up who enjoy economic simulations. With a playtime of about 120 minutes, it demands patience and strategic thinking, making it less suitable for casual or younger players.
How It Works
Players invest in stocks of various airlines that pay dividends and increase in value. Through income actions and stock purchases, players accumulate wealth. The winner has the highest combined cash and stock assets at the end. The game focuses on economic decisions without complex mechanisms.
What Makes It Special
Designed by Alex Sorbello, 1930 offers a focused airline stock market simulation. It belongs to the 'Decades: The 1930's' series and delivers a thematic portrayal of early aviation economics. While no awards are listed, the game stands out by emphasizing economic strategy over complex mechanics.
Pro
- Thematic focus on 1930s aviation
- Emphasis on stock trading and wealth building
- Part of the 'Decades: The 1930's' series
- Supports 2-6 players for extended gameplay
Contra
- No mechanisms like worker placement or engine building
- No solo mode available
- Long playtime around 120 minutes
- Requires strategic understanding of economic games
Setting & Atmosphäre
Set in the 1930s early aviation era, the game highlights investments in airlines and wealth accumulation, reflecting the economic dynamics of that period.
Tipp für Einsteiger
Focus on long-term wealth growth and monitor stock value changes to adapt your strategy.
Häufige Fragen
Can I play this solo?
No, 1930 is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
Average playtime is about 120 minutes, suitable for extended game sessions.
What prior experience do I need?
Players should be familiar with economic strategy games as it requires strategic thinking and wealth management.
How does this compare to similar games?
1930 focuses specifically on airline stock trading in early aviation, emphasizing economic decisions rather than complex mechanics.
Is this suitable for families?
Due to its length and complexity, it is better suited for experienced players aged 14 and up, rather than families with younger children.
What mechanic makes it special?
The game centers on stock and dividend management without classic worker placement or engine building mechanics.
Fazit
1930 is recommended for players interested in economic games and aviation history who appreciate longer, strategic sessions. Families or casual gamers might find the duration and complexity challenging.











