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Click A Tree

Click A Tree

1-4
Players
60
Minutes
8+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You play Ghanaian farmers who plant trees, deploy harvest workers and complete tasks to gain fruit. The game uses hex landscape tiles and a circular market where you take tiles to build your forest. Fruit markers on your player board rise when sickles adjacent to fruit groups trigger harvests, and completing task strips unlocks further movement. Simultaneous action choices and pattern-building create a steady stream of spatial puzzle decisions.

Who Is This Game For?

Aimed at experienced family players and hobby gamers: the game supports 1–4 players aged 8+, with medium complexity. At about 60 minutes per game it fits a game-night slot and also includes a solo mode, so it appeals to solo players who enjoy tile puzzles and planning.

How It Works

Core mechanics are Tile Placement and Pattern Building: you take landscape tiles from a market and add them to your tableau to form connected fruit groups. Simultaneous Action Selection appears when players reveal and play harvest tiles and choose fruit markers. Victory Points as a Resource is represented by fruit markers on your board that advance when sickles next to fruit groups trigger harvests. Task strips define patterns (tree types, lines, letter connections) whose completion removes the strip and allows markers to move further.

Pattern Building Simultaneous Action Selection Tile Placement Victory Points as a Resource

What Makes It Special

Designed by Uwe Rosenberg, Click A Tree blends hex-based Tile Placement with Pattern-Building and a market mechanism. The mix of simultaneous decisions and resource-like fruit markers gives it a distinct puzzle/resource-management feel within a Farming/Environmental theme.

Pro

  • Clear pattern-building objectives via task strips
  • Includes solo play (1 player)
  • Combines Tile Placement with simultaneous action choices
  • Strong thematic integration of farming and ecology

Contra

  • Tactical focus may be heavy for casual players
  • Requires careful attention to market and task management

Setting & atmosphere

The theme centers on Ghanaian farmers and ecological agriculture: trees, fruit and harvesters are embedded in the gameplay. The setting is reflected directly in planting trees, harvest actions and fruit markers.

Tips for beginners

Focus first on fulfilling simpler task patterns and observe how sickle placements boost fruit markers; set up tasks so markers can advance gradually.

Frequently asked questions

Can I play this solo?

Yes. The game supports solo play (players.min == 1).

How long does a game really take?

Game time is around 60 minutes; expect a longer first play for set-up and rule learning.

What prior experience do I need?

Some experience with tile-laying and pattern-building is helpful; the game has medium complexity and is suitable for ages 8+.

How does this compare to similar games?

Click A Tree combines hex-based Tile Placement with simultaneous choices and resource-like fruit markers, offering more puzzle elements than many pure placement or worker games.

Is this suitable for families?

Yes, it is listed for ages 8+ and works well for families who are comfortable with medium-complexity games.

What mechanic makes it special?

Pattern Building combined with Tile Placement and Simultaneous Action Selection defines the core experience.

Fazit

Click A Tree is recommended for players who like tile-laying puzzles and ecological themes; casual players may find the tactical density and 60-minute length demanding.

Click A Tree at your next game night?

Add Click A Tree to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Click A Tree to my collection