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Maracaibo GOLDEN GEEK NOMINIERT 2019

Maracaibo

1-4
Players
120
Minutes
12+
Age
2019
Published

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What to Expect

You sail in the 17th-century Caribbean on a round course, visit city tiles to perform actions and deliver goods, and chase quests that link multiple tiles into small narrative episodes. The game combines Hand Management and Movement Points as you maneuver your ship with cards, react to Events and pursue Contracts to gain influence in three nations. Games are strategic and campaign-flavored rather than purely tactical.

Who Is This Game For?

Aimed at experienced gamers (designer Alexander Pfister), Maracaibo suits players who enjoy medium-to-high complexity. With 1 player supported and up to 4 players total, it fits solo fans and small groups. The listed duration of 120 minutes makes it an evening-length experience.

How It Works

Maracaibo merges card-driven actions with movement and income mechanics: you use cards to move your ship along a map, resolve city actions and complete Contracts. Events alter the course of play, Income provides resources, and End Game Bonuses reward long-term planning. The structure encourages balancing exploration, trade and influence without detailing specific rules or component counts.

Contracts End Game Bonuses Events Hand Management Income Movement Points

What Makes It Special

Designer Alexander Pfister applies his signature card mechanics in a nautical, exploration-focused setting. The game was nominated in multiple 2019 awards (including Golden Geek categories) and won the Meeples Choice Award in 2019. Quest-like tiles and the blend of economic and exploration mechanics set it apart from simpler eurogames.

Awards

GOLDEN GEEK NOMINIERT 2019
Nominated
2019
  • 2020 Cardboard Republic Tactician Laurel — Nominated
  • 2019 Meeples Choice Award — Winner
  • 2019 Swiss Gamers Award — Nominated

Pro

  • Clear designer pedigree: Alexander Pfister
  • Hybrid mechanics: Hand Management, Movement Points, Contracts
  • Quest-like tiles add narrative continuity
  • Supports solo play (1–4 players)

Contra

  • Long playtime (~120 minutes) — evening-length
  • Higher complexity; steeper learning curve for newcomers

Setting & Atmosphäre

Set in the Caribbean during the 17th century around the city of Maracaibo, players act as seafarers building influence and pursuing trade and honor.

Tipp für Einsteiger

Focus first on mastering the card-driven movement and basic city actions before exploring all contract and event options in a single game.

Häufige Fragen

Can I play this solo?

Yes. The player count includes solo play (minimum 1).

How long does a game really take?

The stated duration is 120 minutes; roughly 40 minutes per player at full table, with setup and explanation adding time.

What prior experience do I need?

Experience with medium-to-high complexity euros and card-driven mechanics is recommended.

How does this compare to similar games?

Maracaibo combines card-driven movement with economic and quest elements, distinguishing it from pure resource or pure worker-placement titles.

Is this suitable for families?

With a minimum age of 12 and notable complexity, it is better for families with older, experienced players.

What mechanic makes it special?

The interplay of Hand Management (card-driven actions) and Movement Points in an exploratory naval setting is central.

Fazit

Recommended for gamers who like layered strategic play and narrative quest elements; less suitable for those seeking short, casual sessions. Fans of Pfister's card-driven designs will find a substantial experience here.