Beachhead: A Game of Island Invasions in the South Pacific 1942-1944
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 at your next game night?
Add Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 to my collectionAlready have an account? Log in
- Designer Michael J. Matheny
- Publisher Yaquinto
- Illustration Rodger B. MacGowan
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In Beachhead, players command squads on a hexagon-grid map where each hex represents 25 yards. Movement uses grid mechanics and combat involves dice rolling. Scenarios include a counterattack and a heavily defended landing. Optional rules add air strikes and reinforcements for more complexity. The game delivers a squad-level tactical experience in the Pacific War.
Who Is This Game For?
Beachhead is aimed at players aged 12 and up interested in wargames and historical settings. As a medium-weight game lasting about 90 minutes, it suits 2 to 4 players who enjoy tactical depth and strategic challenges without a solo option.
How It Works
Players move units on a hexagonal grid using Grid Movement, resolve combat with Dice Rolling, and consider Line of Sight. Scenarios provide varied missions while Secret Unit Deployment adds surprise elements. Basic rules cover movement and fire, with optional rules for bombardments, close combat, and air strikes.
What Makes It Special
Designed by Michael J. Matheny and published by Yaquinto in 1980, Beachhead is part of the Album Games series. It features detailed squad-level tactics with mechanics like Hexagon Grid, Line of Sight, and Secret Unit Deployment. It is comparable to Commando Actions for tactical WWII combat.
Pro
- Detailed squad-level tactical simulation
- Multiple scenarios with varied objectives
- Optional rules for added complexity
- Use of Line of Sight and Secret Unit Deployment for strategic depth
Contra
- No solo play option, only for 2-4 players
- Rule complexity can be challenging for beginners
- Approximate 90-minute playtime requires patience
Setting & atmosphere
The game is set in the Pacific Theater during World War II from 1942 to 1944, focusing on American amphibious landings against Japanese island defenses.
Tips for beginners
Start with the basic rules and simpler scenarios to get familiar with movement and combat mechanics.
Frequently asked questions
Can I play this solo?
Beachhead is designed for 2 to 4 players and does not include a solo mode.
How long does a game really take?
A game takes about 90 minutes, suitable for a game night session.
What prior experience do I need?
The game is medium complexity and requires interest in tactical wargames and willingness to learn detailed rules.
How does this compare to similar games?
Beachhead offers squad-level combat with mechanics like Secret Unit Deployment and Line of Sight, similar to Commando Actions.
Is this suitable for families?
With a 12+ age recommendation and complex rules, it is better suited for experienced players than younger family members.
What mechanic makes it special?
The combination of Hexagon Grid, Dice Rolling, and Secret Unit Deployment creates tactical depth and surprise.
Fazit
Beachhead is a solid tactical wargame for fans of historical simulations and strategy. It appeals to players ready for complex scenarios and detailed gameplay.
Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 at your next game night?
Add Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Beachhead: A Game of Island Invasions in the South Pacific 1942-1944 to my collectionAlready have an account? Log in