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Adventurer: A Game of Man to Man Brawling in the Far Future

Adventurer: A Game of Man to Man Brawling in the Far Future

2-6
Players
90
Minutes
12+
Age
1980
Published

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What to Expect

Players secretly plan actions that are revealed and executed simultaneously. The game simulates close combat in the far future on a grid with line-of-sight rules. Dice rolls and a combat results table determine outcomes. Different scenarios offer varied mission objectives and gameplay.

Who Is This Game For?

Designed for experienced players aged 12 and up who enjoy tactical games. With a 90-minute playtime, it suits those who appreciate in-depth planning and combat. Prior knowledge of wargames or tactical board games is helpful due to complex mechanics.

How It Works

Players secretly queue their actions (Action Queue) and then reveal and perform them simultaneously, requiring tactical timing. Combat uses dice rolling on a grid with line-of-sight, resolved via a ratio-based combat results table. Scenarios define mission goals and map setup.

Action Queue Dice Rolling Grid Movement Line of Sight Ratio / Combat Results Table Scenario / Mission / Campaign Game

What Makes It Special

Created in 1980 by T. O'Neill and G. Petronis for Yaquinto, Adventurer is a sci-fi adaptation of Swashbuckler by the same publisher. It combines wargame mechanics with simultaneous secret action planning and belongs to the Album Games series.

Pro

  • Secret action planning with simultaneous execution
  • Tactical grid and line-of-sight system
  • Combination of dice combat and results table
  • Varied scenarios with different mission goals

Contra

  • No solo mode available
  • Complex rules require prior experience
  • 90-minute playtime may be long for casual players

Setting & Atmosphäre

Set in a far future sci-fi universe, players take on roles of adventurers encountering aliens and extraterrestrial creatures. The grid layout supports tactical combat in a futuristic environment.

Tipp für Einsteiger

Take time to understand the secret action and combat mechanics before playing with multiple players.

Häufige Fragen

Can I play this solo?

No, Adventurer is designed for 2 to 6 players and has no solo mode.

How long does a game really take?

A game typically lasts about 90 minutes, suitable for extended tactical sessions.

What prior experience do I need?

Experience with tactical wargames or complex board games is recommended due to secret action planning and line-of-sight mechanics.

How does this compare to similar games?

Adventurer combines secret action planning with simultaneous execution and is a sci-fi version of the publisher's Swashbuckler game.

Is this suitable for families?

Given its complexity and age limit of 12+, it's better suited for experienced players rather than families.

What mechanic makes it special?

The Action Queue mechanic, where players secretly plan and simultaneously perform actions, makes it unique.

Fazit

Adventurer is suitable for fans of tactical sci-fi wargames with simultaneous action management. It appeals to players who enjoy complex planning and dice-based combat.