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Pickett's Charge: A Game of the Battle of Gettysburg

Pickett's Charge: A Game of the Battle of Gettysburg

2-4
Players
1200
Minutes
12+
Age
1980
Published

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What to Expect

Experience a detailed simulation of the three-day Battle of Gettysburg focusing on command, unit formations, morale, and terrain. Players maneuver units on a hexagon grid using movement points, resolve combat with dice rolling, and deal with leadership effects and hidden units. The game emphasizes historical accuracy with features like artillery capture and ammunition supply.

Who Is This Game For?

This game targets experienced wargamers and history enthusiasts aged 12 and up. With a playing time around 1200 minutes, it is suited for long, in-depth sessions. Prior knowledge of complex tactical wargames is recommended due to its detailed rules.

How It Works

Players move units on a hexagon grid using movement points, balancing positioning and terrain advantages. Dice rolling determines combat outcomes while line of sight and events influence strategy. Leadership and morale systems affect unit effectiveness, and hidden units add an element of surprise. The game blends multiple tactical mechanics for an immersive battle simulation.

Dice Rolling Events Grid Movement Hexagon Grid Line of Sight Movement Points

What Makes It Special

Designed by S. Craig Taylor, Pickett's Charge offers a historically rich simulation of the 1863 Battle of Gettysburg. It combines classic wargame mechanics like line of sight and movement points with detailed historical aspects such as unit formations and supply. Though it has no formal awards, it remains a classic among Gettysburg wargames.

Pro

  • Historically detailed simulation of the Battle of Gettysburg
  • Varied tactical mechanics including line of sight and movement points
  • Comprehensive rules covering leadership, morale, and supply
  • Hexagon grid enables precise unit movements

Contra

  • Very long playtime around 1200 minutes
  • High complexity demands experience and patience
  • Not suitable for casual or family play

Setting & Atmosphäre

The game is set during the three-day Battle of Gettysburg in the American Civil War, July 1863, featuring units and terrain from Pennsylvania.

Tipp für Einsteiger

Take time to learn the complex rules and consider playing initial games with experienced players.

Häufige Fragen

Can I play this solo?

Pickett's Charge is designed for two or more players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 1200 minutes, including setup and explanation.

What prior experience do I need?

Experience with complex tactical wargames is recommended; the game is not suited for beginners.

How does this compare to similar games?

Pickett's Charge focuses on detailed historical accuracy and extensive tactical mechanics.

Is this suitable for families?

Due to its length and complexity, it is not suitable for families with young children.

What mechanic makes it special?

The combination of hexagon grid movement, movement points, and line of sight delivers deep tactical gameplay.

Fazit

Pickett's Charge is a demanding wargame for experts who appreciate historical depth and tactical complexity. It is less suitable for casual players.