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1914

1914

2-2
Players
360
Minutes
12+
Age
1968
Published

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What to Expect

In 1914, two players engage in a detailed simulation of World War I's Western Front. Movement occurs on a hexagon grid, and combat is resolved using dice and a Combat Results Table (CRT). The game features unit facing, supply lines, and fog of war options, demanding tactical planning and long-term strategy over several hours.

Who Is This Game For?

This game targets experienced wargamers interested in complex historical simulations. Designed for two players aged 12 and up, it requires patience for extended sessions lasting up to six hours and some familiarity with wargame conventions.

How It Works

Players move units on a hex grid and resolve combat with dice rolls referenced on a CRT. The game includes supply line considerations and unit step losses. Fog of war can be simulated with flipped or dummy counters. Variants allow simultaneous movement using a referee, adding complexity and realism.

Dice Rolling Grid Movement Hexagon Grid Simulation

What Makes It Special

Designed by Jim Dunnigan and published by Avalon Hill in 1968, 1914 was innovative for its time with mechanics like dice rolling, hexagon grid movement, and in-depth simulation of the Western Front. It stands out as an early, detailed World War I wargame focused on tactical depth.

Pro

  • Deep simulation of the Western Front in WWI
  • Innovative mechanics for its era, including unit facing and supply lines
  • Fog of war and variant options enhance replayability
  • High tactical complexity for experienced players

Contra

  • Very long playtime (up to 6 hours)
  • High complexity with extensive rules
  • Only for two players, no solo mode

Setting & Atmosphäre

The game depicts the opening months of World War I in 1914 on the Western Front between France and Germany, with an abstracted Eastern Front. The battlefield is represented on a hexagonal grid.

Tipp für Einsteiger

Take time to study the rules and prepare for long sessions to fully appreciate the depth of the simulation.

Häufige Fragen

Can I play this solo?

No, 1914 is designed exclusively for two players.

How long does a game really take?

A full game can last up to six hours, especially in the longer version.

What prior experience do I need?

It is aimed at experienced players familiar with complex wargames and historical simulations.

How does this compare to similar games?

1914 is one of the earliest wargames with detailed Western Front simulation and innovative mechanics for its time.

Is this suitable for families?

Due to its complexity and length, it is better suited for experienced players than families.

What mechanic makes it special?

Notable mechanics include hex grid movement and dice-based combat resolution using a Combat Results Table.

Fazit

1914 is a demanding and historically rich wargame ideal for enthusiasts of complex strategy. Its lengthy playtime and detailed rules require commitment but offer a rewarding simulation experience.