Oh No, We Crashed!
Oh No, We Crashed! at your next game night?
Add Oh No, We Crashed! to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Gilli Levy , Kundra Magnus
- Publisher Edition Spielwiese
- Illustration Anton Firsik
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play as a team trying to repair a damaged spaceship before your oxygen runs out. The description mentions exposed cables, a red warning light and a planet rapidly approaching — play revolves around frantic, time-critical teamwork. Mechanics include Pattern Recognition and Tile Placement, with Variable Set-up to vary missions.
Who Is This Game For?
Suitable for families and groups with children (min age 6) who enjoy quick cooperative challenges. Designed for 3–6 players, it's a short party or warm-up game rather than an in-depth strategy title. The roughly 5-minute duration makes it ideal for multiple quick rounds.
How It Works
As a cooperative Real-Time game you must locate parts and repair systems before time runs out. Pattern Recognition and Tile Placement mean you identify and place matching components under time pressure. Variable Set-up and scenario elements change objectives between plays, while Real-Time enforces quick decision-making and team coordination.
What Makes It Special
Designed by Gilli Levy and Kundra Magnus, the game blends Real-Time pressure with Pattern Recognition and Tile Placement in a sci-fi emergency setting. Its very short playtime encourages repeated, tense cooperative sessions.
Pro
- Extremely short playtime (~5 minutes) — great for quick sessions
- Cooperative real-time gameplay promotes team communication
- Pattern Recognition and Tile Placement drive tactile interaction
- Variable set-up increases replayability across missions
Contra
- Very short and hectic — little depth for strategic players
- Requires 3–6 players; no solo mode listed
- Real-time stress can be off-putting for some groups
Setting & atmosphere
The theme is a damaged spaceship hurtling toward a planet; emergency repairs and malfunctioning systems define the atmosphere, as suggested by the description's warning light and taped components.
Tips for beginners
Establish simple roles and keep communication clear; in real-time games, calm focus helps despite the time pressure.
Frequently asked questions
Can I play this solo?
No. The game is listed for 3–6 players and no solo mode is provided in the data.
How long does a game really take?
Listed duration is about 5 minutes; allow extra time for explanation and setup.
What prior experience do I need?
No special experience required; suitable for players from age 6, though real-time mechanics demand coordination.
How does this compare to similar games?
Compared to other cooperative titles, it focuses on very short, real-time missions with Pattern Recognition and Tile Placement.
Is this suitable for families?
Yes — with a min age of 6 and cooperative play it's family-friendly if the group enjoys real-time tension.
What mechanic makes it special?
The combination of Real-Time with Pattern Recognition and Tile Placement defines the core experience.
Fazit
Short, frantic cooperative play that works well as a party or family filler. Not aimed at players seeking long, deep strategy sessions.
Oh No, We Crashed! at your next game night?
Add Oh No, We Crashed! to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Oh No, We Crashed! to my collectionAlready have an account? Log in