ZÈRTZ
- Designer Kris Burm
- Publisher Don & Co. , HUCH! , Rebel Sp. z o.o. , Rio Grande Games , Schmidt Spiele
- Illustration Kris Burm , lu'cifer
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Start for freeWhat to Expect
In ZÈRTZ, two players compete to collect sets of multi-colored marbles on a hexagonal board. Players jump marbles over others in a Checkers-like fashion or place new marbles, while the board shrinks each turn by removing empty spaces at the edges. This shrinking board creates a tense endgame where controlling the initiative is key to success.
Who Is This Game For?
ZÈRTZ targets enthusiasts of abstract strategy games aged 9 and up. Designed exclusively for two players, it offers about 60 minutes of thoughtful gameplay suitable for an extended game night. Prior experience with tactical games will help in mastering its strategic depth.
How It Works
Each turn, a player either places a marble on the board or jumps one marble over others to capture them. Afterward, an empty space at the board’s edge is removed, shrinking the play area. The goal is to collect sets of marbles. Key mechanics include Grid Movement, Map Reduction, and Set Collection.
What Makes It Special
Designed by Kris Burm, ZÈRTZ is the third game in the acclaimed GIPF Project. It won the Mensa Select award in 2000 and received a Spiel des Jahres recommendation. Its unique shrinking board combined with set collection distinguishes it among abstract two-player games.
Awards
2001
2000
2000
- 2000 Meeples Choice Award — Nominated
Pro
- Part of the renowned GIPF Project
- Mensa Select award winner 2000
- Engaging shrinking board mechanic
- High tactical depth with set collection and grid movement
Contra
- Strictly for two players
- Requires strategic experience and patience
- No solo mode available
Setting & Atmosphäre
The game is purely abstract, featuring a hexagonal board and colorful marbles. Its world is mathematical and strategic, typical of the GIPF series, without a narrative theme.
Tipp für Einsteiger
Focus on understanding how the shrinking board affects your options and plan moves ahead.
Häufige Fragen
Can I play this solo?
No, ZÈRTZ is designed exclusively for two players.
How long does a game really take?
A typical session lasts about 60 minutes, fitting well into an evening game slot.
What prior experience do I need?
It targets fans of abstract strategy games and requires tactical thinking.
How does this compare to similar games?
ZÈRTZ stands out with its shrinking board and marble set collection within the GIPF Project.
Is this suitable for families?
With a minimum age of 9 and some complexity, it's better suited for families with older children experienced in strategy games.
What mechanic makes it special?
The interplay of Map Reduction, Grid Movement, and Set Collection defines its unique gameplay.
Fazit
ZÈRTZ is a challenging abstract strategy game for two players, ideal for fans of the GIPF Project and tactical depth. It demands planning and patience, making it less suited for those seeking quick or casual play.















