Wiz-War (Eighth Edition)
- Designer Tom Jolly , Kevin Wilson
- Publisher Fantasy Flight Games , Edge Entertainment , Giochi Uniti , Heidelberger Spieleverlag , Wargames Club Publishing
- Illustration Philip Dickenson , Javier Guzman , Bill Hallier , Christophe Madura , Denis Medri , Dallas Mehlhoff
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Start for freeWhat to Expect
In Wiz-War, 2-4 wizards battle in an underground labyrinth using spells and strategic movement on a grid. Players build decks, manage hands, and use dice rolls to attack or steal treasures. The game features line of sight and interrupt mechanics, creating fast-paced magical duels full of tactical choices.
Who Is This Game For?
Wiz-War is designed for experienced players aged 14 and up who enjoy tactical fantasy combat with interactive gameplay. The roughly 60-minute playtime fits well into a game night. Some familiarity with deck construction and hand management enhances the experience.
How It Works
Each player controls a wizard moving on a grid, casting spells using a constructed deck and managing their hand. Dice rolls determine attack success, while line of sight and interrupts influence the flow of play. The goal is to be the last wizard standing or to steal treasures and bring them back to your base.
What Makes It Special
Designed by Tom Jolly and Kevin Wilson, Wiz-War is a classic since 1983, with the 2012 edition speeding up play and clarifying card effects. It combines unique mechanics like deck construction, line of sight, and interrupts in a fantasy setting with miniatures.
Pro
- Engaging mix of deck construction, dice rolling, and grid movement
- High player interaction through interrupt mechanics
- Fast gameplay around 60 minutes
- Classic fantasy theme with miniatures
Contra
- No solo mode available
- Requires experience due to medium complexity
- Not suitable for children under 14
Setting & Atmosphäre
The game is set in an underground labyrinth where wizards compete for magical dominance amidst dragons, monsters, and other fantasy creatures.
Tipp für Einsteiger
Focus on effective use of your spell cards and carefully watch opponents' moves to counter their strategies.
Häufige Fragen
Can I play this solo?
Wiz-War supports 2-4 players and does not include a solo mode.
How long does a game really take?
Games typically last about 60 minutes, suitable for a standard game night.
What prior experience do I need?
The game targets experienced players familiar with deck construction and tactical planning.
How does this compare to similar games?
Wiz-War uniquely combines deck construction with grid movement and interrupt mechanics in a fantasy duel setting.
Is this suitable for families?
Due to its complexity and age restriction of 14+, it's better suited for families with older players.
What mechanic makes it special?
The blend of deck construction, line of sight, and interrupts creates dynamic and tactical gameplay.
Fazit
Wiz-War is recommended for players seeking fast, magical duels with strategic deck building and high interaction in a fantasy environment.
























