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War in the Ice: The Battle for the Seventh Continent, 1991-92

War in the Ice: The Battle for the Seventh Continent, 1991-92

2-3
Players
360
Minutes
14+
Age
1978
Published

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What to Expect

Players command military units on a hexagon grid map of Antarctica in a near-future conflict over energy resources. Movement and positioning follow the Hexagon Grid mechanic, while dice rolls determine combat outcomes. The game simulates intense small-unit battles in a cold, isolated environment, requiring careful planning and tactical skill over extended play sessions.

Who Is This Game For?

War in the Ice targets experienced players who enjoy complex wargames with long playtimes (up to 6 hours). It is an expert-level game suitable for ages 14 and up, demanding prior knowledge of hex-based strategy and dice mechanics.

How It Works

Players move units on a hexagonal grid representing Antarctica. Combat outcomes are decided by dice rolls, guided by probability charts. Tactical placement and engagement of units are key to success, while limited resources and the harsh setting influence strategic options.

Dice Rolling Hexagon Grid

What Makes It Special

Designed by Philip S. Kosnett and published in 1978, this game simulates a futuristic war over Antarctic resources. It combines science fiction themes with classic wargame mechanics like Dice Rolling and Hexagon Grid. Though it received no awards, it stands out for its thematic depth and alternate history setting.

Pro

  • Detailed simulation of a future Antarctic conflict
  • Tactical depth through Hexagon Grid and dice mechanics
  • Theme blends science fiction with alternate history
  • Suitable for long, complex gaming sessions

Contra

  • High complexity with long playtime (up to 6 hours)
  • No solo mode available
  • Not suitable for families or casual players

Setting & Atmosphäre

Set in an alternate future during 1991-92, the game depicts superpowers fighting over energy in Antarctica, including a scenario involving a cryogenically frozen prehistoric race called the Subterrans.

Tipp für Einsteiger

Start by learning the basic rules, focusing on movement and combat mechanics before exploring advanced strategies.

Häufige Fragen

Can I play this solo?

No, War in the Ice is designed for 2 to 3 players and does not include a solo mode.

How long does a game really take?

Gameplay can last up to 6 hours, requiring a lengthy play session.

What prior experience do I need?

Experience with complex wargames and familiarity with hex-based and dice mechanics is recommended.

How does this compare to similar games?

War in the Ice uniquely combines sci-fi themes with traditional wargame mechanics in an Antarctic setting.

Is this suitable for families?

Due to its complexity and length, it is not suitable for families with children.

What mechanic makes it special?

The combination of Dice Rolling and Hexagon Grid delivers a tactically rich simulation.

Fazit

War in the Ice is a specialized wargame for experienced players interested in future scenarios and complex tactics. Its long duration and complexity make it less suitable for casual gamers.