Trick to the Future
Trick to the Future at your next game night?
Add Trick to the Future to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer 新澤 大樹 (Taiki Shinzawa)
- Publisher GameHead
- Illustration George Bletsis
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play cards to time travel, using "fuel rods" to alter 7‑segment digital numbers on your cards. Each trick won represents a successful jump and scores points; spent fuel rods you collect also score. If you end a round with more tricks won than unspent fuel rods, you score zero for that round. After three rounds, the time traveler with the most points wins.
Who Is This Game For?
Aimed at experienced players who enjoy trick‑taking variants, the game is recommended for ages 12 and up. With a 40‑minute playtime it is relatively short and fits into typical game nights, though some familiarity with hand and resource management is helpful.
How It Works
Trick to the Future merges classic trick‑taking with a score‑and‑reset element: play cards, win tricks as time jumps, and spend fuel rods to change card values. Tricks and used fuel rods yield points, but the balance between tricks won and remaining fuel rods determines whether you score at a round's end. The game is played over three rounds; highest total points wins.
What Makes It Special
Designed by 新澤 大樹 (Taiki Shinzawa), the game stands out by letting players modify 7‑segment digits with fuel rods, integrating theme and mechanism. It is listed as part of the Thinky Games (GameHead) series and emphasizes a time travel theme.
Pro
- Combines trick‑taking with resource management
- Short playtime (~40 minutes) allows repeated plays
- Unique 7‑segment card modification mechanic
- Designed for 2–5 players
Contra
- Not playable solo (2–5 players required)
- Resource management can be tricky for newcomers
- Not aimed at young children (age 12+)
Setting & atmosphere
Science‑fiction time travel setting; cards display 7‑segment digital numbers that players alter with fuel rods. The time travel theme drives scoring and round structure.
Tips for beginners
Focus on managing the relationship between won tricks and remaining fuel rods; balancing both determines round scoring.
Frequently asked questions
Can I play this solo?
No. The player range is 2–5, so a solo mode is not indicated.
How long does a game really take?
Playtime is listed as about 40 minutes and the game is played over three rounds.
What prior experience do I need?
Some experience with trick‑taking or card resource management helps; recommended age is 12+.
How does this compare to similar games?
The mix of trick‑taking and a score‑and‑reset fuel‑rod mechanic with 7‑segment digits is its distinguishing element.
Is this suitable for families?
Families with older children (12+) will find it suitable; younger kids may struggle with the resource aspect.
What mechanic makes it special?
The combination of Trick‑taking and Score‑and‑Reset mechanics, plus the 7‑segment digit modification using fuel rods.
Fazit
A compact, tactical trick‑taking title for players who like resource management layered onto traditional tricks. Recommended if you want short, strategic rounds with a distinctive card presentation.
Trick to the Future at your next game night?
Add Trick to the Future to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Trick to the Future to my collectionAlready have an account? Log in