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Game Designer

新澤 大樹 (Taiki Shinzawa)

新澤 大樹 (Taiki Shinzawa) is a Tokyo‑based game designer, active since 2025, focused on trick‑taking card games.

  • 1 Games

Biography

Taiki Shinzawa uses the pen name 大新 (Taishin) and is recorded in our database with three games. According to his BGG summary, he helped start the Kentaiki publishing circle in 2011 and pursues original mechanics while studying trick‑taking rules. His hobbies include origami and puzzles.

Career

Shinzawa began publishing within the Kentaiki circle and has had games released through partners such as Oink Games (per BGG bio). His work centers on card games using trick‑taking mechanics, often combined with score‑and‑reset systems, predictive bidding and occasional auction elements. The three recorded titles (2025–2026) reflect his exploration of new approaches to trick‑taking design.

Most Famous Games

His top titles in our data are No Loose Ends (2025), Trick to the Future (2026) and Can't Win (2026). All three are card games emphasizing trick‑taking. No awards are listed in the provided data.

Design Style

Shinzawa's style experiments with trick‑taking foundations, adding score‑reset cycles and predictive bid mechanics. His designs favor compact, card‑centric rule innovations over traditional eurogame structures.

Frequently Asked Questions

Where is Taiki Shinzawa from?

The source data shows he lives in Tokyo; a specific country of origin is not explicitly provided.

What is their most famous game?

In our list, No Loose Ends (2025) is the earliest recorded title.

What mechanic is their signature?

Trick‑taking is the primary mechanic, supported by score‑and‑reset and predictive bid elements.

How long have they been active?

They have been active since 2025 according to our data.

Verdict

Players interested in inventive trick‑taking variants and tight card games should check his work.

Games in Our Database (4)