Quashars
Quashars at your next game night?
Add Quashars to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Quashars to my collectionAlready have an account? Log in
- Designer 新澤 大樹 (Taiki Shinzawa)
- Publisher 倦怠期 (Kentaiki) , Korokorodou
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play mischievous fire-cat spirits freed from a sealed book, causing playful chaos each round. Instead of bidding on trick counts, players bid on conditions to fulfill during the round. This shifts the focus from pure trick prediction to timing your hand, manipulating card play, and juggling multiple goals.
Who Is This Game For?
Quashars is aimed at families and casual groups (ages 7+) playing with 3–4 people. At about 40 minutes per game it fits typical game-night sessions; some familiarity with trick-taking helps but isn't required.
How It Works
The core is trick-taking combined with a condition-based bidding system: bids state how many conditions you expect to satisfy rather than how many tricks you will take. A single trick can satisfy multiple or no conditions. Success relies on hand management, timing and tactical manipulation of the flow of cards to meet your objectives.
What Makes It Special
Designed by 新澤 大樹 (Taiki Shinzawa), Quashars stands out by replacing classical trick-count bidding with condition-based goals. The 2025 publication pairs familiar trick-taking play with a fresh bidding twist that requires constant adaptation.
Pro
- Condition-based bidding adds a novel twist to trick-taking
- Short playtime (~40 minutes) suitable for game nights
- Low suggested age (7+) makes it accessible to families
- Encourages tactical hand management and timing
Contra
- Only for 3–4 players; no solo option
- Condition-based bidding may be confusing for trick-taking newcomers
Setting & atmosphere
The theme centers on mischievous fire-cat spirits (Quashars) escaped from an ancient book; the flavor text in the description provides the setting details.
Tips for beginners
Focus on timing your plays and watching which conditions are realistically achievable; a few practice rounds will clarify the bidding logic.
Frequently asked questions
Can I play this solo?
No. Quashars is designed for 3–4 players (players.min = 3).
How long does a game really take?
The listed duration is about 40 minutes; allow extra time for setup and teaching.
What prior experience do I need?
Familiarity with trick-taking games is helpful but not mandatory; the unique bidding system is the main learning curve.
How does this compare to similar games?
Unlike classic trick-taking titles, Quashars has players bid on fulfilling conditions rather than number of tricks.
Is this suitable for families?
Yes. The minimum age is 7 and the shorter playtime makes it family-friendly for older children.
What mechanic makes it special?
The standout mechanic is the combination of Trick-taking with a condition-based bidding system.
Fazit
Quashars offers an interesting variant on trick-taking for 3–4 players, especially if you enjoy timing and hand-management. Groups new to trick-taking may need a few rounds to get used to the bidding concept.
Quashars at your next game night?
Add Quashars to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Quashars to my collectionAlready have an account? Log in