Tracks to Telluride
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- Designer John Bohrer
- Publisher Winsome Games
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Players draw railroad tracks on a hex map set in 19th century Colorado using crayons. Income comes from contracting mines and reaching cities. Interaction involves lawyers who can block opponents from passing through mountain passes. The game board consists of four rotating sheets joined at the corners to display the map. It combines strategic track building with competitive resource access.
Who Is This Game For?
Tracks to Telluride is aimed at experienced players aged 13 and up who enjoy complex strategy games. With a 120-minute playtime, it requires patience and strategic planning. It is a gamer-level game with a unique mechanic that benefits from prior experience in railroad or strategy games.
How It Works
Players use the Crayon Rail System to draw tracks on a hex-based board, connecting mines and cities. Income is earned through contracts and first entries into cities. Lawyers can block opponents’ routes, adding interaction and strategic depth. The map is built from four rotating boards joined at the corners for tactical overview.
What Makes It Special
Designed by John Bohrer, Tracks to Telluride features a unique Crayon Rail System for track construction. Part of the 'Tracks to Telluride' series, it thematically covers railroad expansion in Colorado. While it has no official awards, it is recognized for its unusual mechanic and innovative board design.
Pro
- Innovative Crayon Rail System for track building
- Strong player interaction via lawyers as blockades
- Authentic historical Colorado mining setting
- Part of its own dedicated game series
Contra
- Long playtime around 120 minutes
- Minimum age of 13 years
- Complex mechanics requiring experience and patience
Setting & atmosphere
The game is set in southwestern Colorado during the mining boom from 1873 to 1888. Players build railroad tracks to serve mines and connect cities. Historical and geographical elements influence gameplay.
Tips for beginners
Focus on building efficient routes and monitor opponents’ paths to anticipate and counter blockades.
Frequently asked questions
Can I play this solo?
No, the game is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 120 minutes, requiring a longer play session.
What prior experience do I need?
The complex mechanics and length suggest that prior experience with strategy or railroad games is beneficial.
How does this compare to similar games?
Tracks to Telluride uses a unique Crayon Rail System where players draw tracks directly on the board, setting it apart from traditional railroad games.
Is this suitable for families?
Due to the 13+ age limit and complexity, it is less suitable for families with younger children.
What mechanic makes it special?
The Crayon Rail System, allowing players to draw their own tracks on the map, is the game's standout mechanic.
Fazit
Tracks to Telluride is recommended for strategic players seeking a complex railroad game with a unique mechanic. Its length and complexity make it less suitable for casual or family gamers.
Tracks to Telluride at your next game night?
Add Tracks to Telluride to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Tracks to Telluride to my collectionAlready have an account? Log in