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1859

1859

3-5
Players
240
Minutes
8+
Age
2016
Published

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What to Expect

In 1859, you build railway networks across South Africa, from Cape Town to Rhodesia. Players navigate challenging terrain, exploit diamond and gold resources, and compete through stock investments. The game demands strategic planning and economic management over several hours.

Who Is This Game For?

1859 is an expert-level game for 3 to 5 players with a long playtime around 4 hours. It’s suited for experienced players who enjoy deep economic simulations and train network building. Beginners face a steep learning curve.

How It Works

The game combines Network and Route Building with Stock Holding. Players construct railways on a hex-based board, develop companies, and manage investments. Economic decisions and route planning are key to success and victory.

Network and Route Building Stock Holding

What Makes It Special

Designed by John Bohrer, 1859 is part of the 18xx series and features classic train game mechanics. It offers an in-depth economic simulation set in historical South Africa, appealing to fans of the 18xx games by Winsome Games.

Pro

  • Deep economic simulation with stock market mechanics
  • Strategic network and route building gameplay
  • Part of the established 18xx train game series
  • Engaging long sessions around 4 hours

Contra

  • Long playtime of up to 4 hours
  • No solo mode available
  • High entry barrier for new players

Setting & Atmosphäre

Set in historic South Africa, 1859 covers railway expansion from Cape Town through the Orange Free State to Johannesburg and Rhodesia, highlighting diamond and gold discoveries.

Tipp für Einsteiger

Take your time learning the complex mechanics and consider playing with experienced players first.

Häufige Fragen

Can I play this solo?

No, 1859 is designed for 3 to 5 players and does not include a solo mode.

How long does a game really take?

A game takes about 4 hours, depending on the number of players and experience.

What prior experience do I need?

1859 is an expert game requiring familiarity with complex economic and train game mechanics.

How does this compare to similar games?

1859 is part of the 18xx series, blending classic train network building with stock market elements in historic South Africa.

Is this suitable for families?

Due to its complexity and length, 1859 is better suited for experienced players than families.

What mechanic makes it special?

The combination of Network and Route Building with Stock Holding defines its strategic gameplay.

Fazit

1859 is highly recommended for seasoned players who appreciate complex train economics and can invest several hours in gameplay.