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Too Little Time

Too Little Time

1-4
Players
180
Minutes
14+
Age
2028
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

Too Little Time is a single-session boss battler set in the Too Many Bones universe. You face two bosses (an enforcer then a tyrant) while moving through past, present and future, triggering encounters, gaining XP and collecting loot. Actions persist between games via relics, left-behind loot and the mysterious Rift, so each run changes future plays.

Who Is This Game For?

For fans of cooperative, tactical boss encounters: the game targets experienced players (age 14+) and groups willing to commit to a roughly 180-minute, complex session. Solo play is supported (1–4 players). Experience with dice-driven and narrative systems is helpful.

How It Works

Too Little Time blends Cooperative Game, Dice Rolling and Die Icon Resolution with a Hexagon Grid and Multiple Maps. Players pick unique recruits (gearlocs or kobolds), resolve encounters through Narrative Choice / Paragraphs and advance via Tech Trees / Tech Tracks. Variable Set-up ensures variety while persistent Rift effects carry choices across sessions.

Cooperative Game Dice Rolling Die Icon Resolution Hexagon Grid Multiple Maps Narrative Choice / Paragraph Solo / Solitaire Game Tech Trees / Tech Tracks Variable Set-up

What Makes It Special

Designer Josh J. Carlson and publisher Chip Theory Games place this entry in the Too Many Bones family. The standout is its time-spanning persistence: relics and decisions remain between plays, creating a meta-progression that changes future sessions and increases replayability.

Pro

  • Persistent progression that affects subsequent plays
  • High replayability through Multiple Maps and Variable Set-up
  • Strong thematic tie to the Too Many Bones family
  • Supports solo play

Contra

  • Long playtime (180 minutes) demands a major time commitment
  • Complex systems and narrative depth may overwhelm newcomers

Setting & atmosphere

Fantasy setting in the Too Many Bones universe where gearlocs and kobolds battle enemies across past, present and future as the Rift warps time.

Tips for beginners

Focus first sessions on learning Dice Rolling and Die Icon Resolution; treat early games as opportunities to learn how persistent choices impact later runs.

Frequently asked questions

Can I play this solo?

Yes. The game supports solo play (players.min = 1).

How long does a game really take?

The listed duration is 180 minutes; allow extra time for setup and the two boss battles.

What prior experience do I need?

Designed for experienced players: familiarity with cooperative, dice-driven and narrative mechanics is useful.

How does this compare to similar games?

It pairs boss-battle mechanics with persistent, time-spanning progression and Variable Set-up for notably different runs each time.

Is this suitable for families?

More suitable for older family members (14+) and groups prepared for long, complex sessions.

What mechanic makes it special?

The blend of Cooperative Game, Dice Rolling, Die Icon Resolution and a persistent Rift-driven time mechanic defines its experience.

Fazit

Recommended for seasoned players who enjoy lengthy cooperative boss fights and permanent progression. Not ideal for those seeking short, casual games.

Too Little Time at your next game night?

Add Too Little Time to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Too Little Time to my collection