Wroth
Wroth at your next game night?
Add Wroth to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Manny Trembley
- Publisher Chip Theory Games , Fox in the Box , Frosted Games , HIT Games , Lavka Games
- Illustration Manny Trembley
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You vie for control of the island of Wroth by selecting a faction, drafting action dice, deploying and moving troops, and attacking opponents. The game supports competitive, cooperative and solo play and emphasizes careful troop management and the use of once-per-game faction abilities. Scenario-based missions alter objectives, and a round ends when victory conditions are met.
Who Is This Game For?
Aimed at gamer audiences who enjoy area control, asymmetric powers and dice-driven mechanics. With a recommended age of 13 and a playtime around 60 minutes, it fits game-night sessions and players willing to learn different faction playstyles. The included solo rules make it suitable for lone players as well.
How It Works
Players pick asymmetric factions and draft action dice (Action Drafting/Open Drafting) to gain resources and actions. Dice outcomes are resolved via Die Icon Resolution and drive unit deployment, movement and combat for Area Majority / Influence. Variable Player Powers and Once-Per-Game Abilities create distinct strategies; the game offers cooperative and solo modes alongside competitive play.
What Makes It Special
Designed by Manny Trembley, Wroth blends Area Control, Dice Rolling and asymmetric faction abilities. The support for competitive, cooperative and solo modes is a core distinguishing feature. Short teach time (10–15 minutes, per publisher) and ~60 minute games make it accessible for regular sessions.
Pro
- Multiple modes: competitive, cooperative and solo
- Asymmetric factions provide different playstyles
- Action Drafting combined with Area Majority offers tactical choices
- Short teaching time and roughly 60-minute playtime
Contra
- Learning curve for asymmetric faction abilities
- Dice can introduce variance into outcomes
Setting & atmosphere
Fantasy island setting where factions contest key positions and influence across the map. The island conflict and scenario objectives define the thematic backdrop.
Tips for beginners
Use early games to learn your faction’s strengths and the timing of Once-Per-Game Abilities; try the solo mode to practice without an opponent.
Frequently asked questions
Can I play this solo?
Yes. The game includes a solo/solitaire mode and supports 1–4 players.
How long does a game really take?
The publisher states roughly 60 minutes per game, with teaching taking about 10–15 minutes; setup may add a few minutes.
What prior experience do I need?
Familiarity with area-control and dice mechanics is helpful; the game suits experienced or intermediate players (min age 13).
How does this compare to similar games?
Wroth mixes Area Control with Action Drafting and dice resolution while adding asymmetric faction powers and multiple play modes.
Is this suitable for families?
With a recommended age of 13 and Kennerspiel-level mechanics, it’s better for older children and adults than for young families.
What mechanic makes it special?
The interaction of Action Drafting, Die Icon Resolution and Area Majority combined with Variable Player Powers defines the game.
Fazit
Wroth is a compact area-control title with asymmetric factions and dice-driven drafting. Recommended for players who like varied factions and multiple play modes; less suited if you prefer minimal randomness.
Wroth at your next game night?
Add Wroth to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Wroth to my collectionAlready have an account? Log in