Tea Witches
Tea Witches at your next game night?
Add Tea Witches to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Tea Witches to my collectionAlready have an account? Log in
- Designer Manny Vega
- Publisher The Op Games
- Illustration Sandara Tang
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You compete as a tea vendor at the Teaquinox Faire over four days (rounds), upgrading your hut, summoning witches and gathering prestige. Each day has a summoning phase where you draw a crowd of witches (risking a hex if identical witches appear) and a service phase where you send TeaPups to Bootiques and a rotating crystal fountain to collect toppings, tea and upgrades. Completing orders, attracting Celebri-Teas and upgrading your hut generate prestige to determine the winner.
Who Is This Game For?
Aimed at hobby/enthusiast players: the game is for ages 12+ and runs about 120 minutes, offering extended play that rewards planning and risk management. Familiarity with Push-Your-Luck and Worker Placement helps but isn't strictly required.
How It Works
The game plays over four rounds, each with two phases (summoning and service). Push-Your-Luck governs how many and which witches enter your queue — identical witches cause a hex. In the service phase you place TeaPups (Worker Placement) on Bootiques and the rotating fountain to gather resources and trigger Tile Placement effects, acquiring upgrades, Celebri-Teas and Special-Teas. Prestige comes from fulfilled orders, celebrity attractions and hut upgrades.
What Makes It Special
Designed by Manny Vega, Tea Witches combines Push-Your-Luck, Tile Placement and Worker Placement in a tea-themed fantasy fair. The four-day structure with repeated phases creates recurring decision points and varied paths to earn prestige through different game systems.
Pro
- Mix of Push-Your-Luck, Worker Placement and Tile Placement for variety
- Clear tea/witch theme with TeaPups and Celebri-Teas
- Four rounds with two-phase structure enable predictable pacing
- Well suited to 2–4 players and strategic group sizes
Contra
- Around 120 minutes — fairly long session
- Mechanic density may overwhelm new players
Setting & atmosphere
The game is set at the Teaquinox Faire in a fantasy world: tea huts, Bootiques, a rotating crystal fountain and a city center form the thematic backdrop. Gameplay revolves around tea service, magical guests and café-style operations.
Tips for beginners
Focus first on the core cycle (summoning then service) and use TeaPups efficiently before pursuing complex synergies.
Frequently asked questions
Can I play this solo?
No. The game is designed for 2–4 players.
How long does a game really take?
The listed duration is about 120 minutes; setup and explanation can add time.
What prior experience do I need?
Familiarity with Push-Your-Luck and Worker Placement is helpful; the game targets hobby/enthusiast players aged 12+.
How does this compare to similar games?
Tea Witches merges Worker Placement with Push-Your-Luck decisions and Tile Placement elements in a tea/café fantasy setting.
Is this suitable for families?
Possible for families with older children (12+), but the length and mechanic complexity make it better for experienced families or hobby groups.
What mechanic makes it special?
The central interplay between Push-Your-Luck summoning and TeaPup Worker Placement defines the gameplay.
Fazit
Tea Witches is a mechanically rich title for players who enjoy ~120 minute sessions with planning and risk. Recommended if you like Worker Placement mixed with push-your-luck elements.
Tea Witches at your next game night?
Add Tea Witches to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Tea Witches to my collectionAlready have an account? Log in