Rise of the Wastelands
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- Designer Jesús Casasola Boyero
- Publisher Wulfhorn Games , Elznir Games
- Illustration Jens Lindfors
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You command one of four factions in a future world reshaped by meteor strikes. From your capital you explore a dynamically generated hex map, establish outposts and recycle resources from ruined cities to build structures and units. Expect a mix of exploration, action-point decisions and tech progression as scarce resources and faction conflicts shape play.
Who Is This Game For?
Aimed at experienced strategy players: the game is for ages 14+ and runs about 120 minutes, offering an extended session. A solo mode is included, but prior experience with civilization-style or area-control games is useful.
How It Works
Players spend Action Points to perform actions on a Hexagon Grid: explore, found outposts and recycle resources. The board grows via Map Addition, revealing new areas and ruins to salvage. Simultaneously you advance along Tech Trees / Tech Tracks to unlock new buildings, units and capabilities for your faction.
What Makes It Special
Designed by Jesús Casasola Boyero, the game ties dynamic map growth to tech development and action-point planning. The use of Map Addition with Tech Trees creates meaningful exploration-versus-development choices. According to the family data it was launched via Kickstarter and uses standees as components.
Pro
- Dynamically generated hex map increases replayability
- Action Points + Tech Trees create layered strategic decisions
- Includes a solo mode (players.min = 1)
- Strong thematic link between scavenging and development
Contra
- Approx. 120-minute playtime demands a longer session
- Higher complexity means a learning curve for newcomers
Setting & atmosphere
Set after a meteor impact that devastated civilization, surviving cities compete for dwindling resources and send parties into the hazardous Wastelands to scavenge ruins and expand influence.
Tips for beginners
Focus on mastering exploration, establishing outposts and steady tech development before deep specialization; learn the tempo of Action Points first.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players.min = 1).
How long does a game really take?
The listed duration is about 120 minutes; setup and teaching can extend total time.
What prior experience do I need?
Experience with heavier strategy or civilization-style games helps due to Action Points and Tech Trees; intended for players 14+.
How does this compare to similar games?
It combines Map Addition on a Hexagon Grid with Tech Trees and Action Points, linking exploration and tech progression more tightly than some standalone 4X titles.
Is this suitable for families?
With a minimum age of 14 and a ~120-minute playtime, it's better suited to experienced groups than casual family play.
What mechanic makes it special?
The interplay of Action Points, Map Addition and Tech Trees defines the core gameplay loop.
Fazit
Rise of the Wastelands suits players who like 120-minute strategy sessions that combine map exploration and tech management; solo players can also enjoy it. Those seeking short games should consider the playing time.
Rise of the Wastelands at your next game night?
Add Rise of the Wastelands to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Rise of the Wastelands to my collectionAlready have an account? Log in