Medievallons
Medievallons at your next game night?
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- Designer Coen Balkestein
- Publisher Wulfhorn Games , Gigamic
- Illustration Coen Balkestein
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You enter a power vacuum after the monarch's death and compete to claim the crown by founding three guilds and dominating the capital. Each turn you draw a guild card and choose to play it for an effect, add it to a guild, or establish a new guild. Guilds have unique powers and can be attacked, forcing you to balance growth, protection and disruption in a compact, tactical game.
Who Is This Game For?
Suited for families and hobby players who enjoy quick tactical card games; the minimum age is 8. With an estimated playtime of about 40 minutes, it fits short to medium sessions and works well for groups that like interactive, repeatable rounds. Prior experience with set-collection helps but isn't required.
How It Works
The core is Set Collection: aim to complete three guilds, each composed of matching cards. On your turn you draw a guild card and choose between playing it for an immediate effect, adding it as a member to a guild, or founding a new guild. Guilds can be attacked and reduced, returning cards to players' hands. The game ends when a player completes their third guild.
What Makes It Special
Designed by Coen Balkestein, Medievallons combines Set Collection with direct player interaction in a medieval-fantasy theme. It is presented as a compact card game (around 40 minutes) and is listed among Gigamic's Beveled Boxes series and as a Kickstarter crowdfunding project.
Pro
- Short to medium playtime (~40 minutes) — good for quick sessions
- Clear objective: complete three guilds (Set Collection)
- Strong player interaction through attacks on guilds
- Thematic medieval-fantasy setting aligns with mechanics
Contra
- Requires tactical judgment under high interaction
- Not playable solo (2–5 players)
- May feel light for players seeking heavier strategy
Setting & atmosphere
A medieval-fantasy capital after the monarch's death where players vie for influence by founding and controlling guilds. Theme elements are drawn from Fantasy and Medieval categories.
Tips for beginners
Focus first on understanding the three options per drawn card (play for effect, add to guild, found guild) and watch how opponents' attacks affect your progress.
Frequently asked questions
Can I play this solo?
No, Medievallons is designed for 2–5 players and does not include a solo mode.
How long does a game really take?
Playtime is about 40 minutes; the game is intended as a quick to mid-length card game.
What prior experience do I need?
Basic experience with card games or set-collection mechanics is helpful but not required.
How does this compare to similar games?
Medievallons pairs Set Collection with direct interaction and attacks within a compact card-game format.
Is this suitable for families?
Yes, with a minimum age of 8 and short playtime it is family-friendly, provided children handle interactive conflict.
What mechanic makes it special?
The Set Collection mechanic combined with guild powers and direct player interaction defines the game.
Fazit
Recommended for players who like compact, interactive card games with set collection; less suitable if you prefer long, deeply strategic Euro-games.
Medievallons at your next game night?
Add Medievallons to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Medievallons to my collectionAlready have an account? Log in