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10' to Kill

10' to Kill

2-4
Players
15
Minutes
12+
Age
2015
Published

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What to Expect

In 10' to Kill, each player secretly embodies one of 16 characters on a modular board. Players have three secret targets they must eliminate without being discovered. Each turn, players have two actions such as moving any character, eliminating a character, or calling a police identity check. Eliminations are done secretly, creating tension and suspicion. Bluffing and deduction are key to hiding your hitman or identifying others'.

Who Is This Game For?

The game suits players aged 12 and up who enjoy quick deduction and bluffing games. With a playtime of about 15 minutes, it fits well into short gaming sessions. It's a light to medium complexity game requiring attention and tactical thinking, but no extensive prior experience.

How It Works

Players secretly control a character and have two actions per turn: move any figure on the modular board, eliminate a character, or trigger a police identity check. Eliminations are secret, encouraging bluff and deception. The game ends when a player eliminates all their targets or when player elimination reduces the group.

Action Queue Memory Modular Board Player Elimination Secret Unit Deployment

What Makes It Special

Designed by Benoit Bannier, 10' to Kill combines Action Queue, Memory, and Secret Unit Deployment mechanics. It’s a fast-paced deduction game with player elimination, set in a world of anthropomorphic animals. Its unique blend of bluffing and hidden identities makes it stand out.

Pro

  • Short playtime of about 15 minutes
  • Mix of deduction, bluff, and memory mechanics
  • Modular board adds variety
  • Designed for 2-4 players

Contra

  • No solo mode available
  • Player elimination can cause frustration
  • Requires focus and quick thinking

Setting & Atmosphäre

The game features a world populated by anthropomorphic animal characters where each player is a hidden hitman. The modular board creates diverse tactical scenarios.

Tipp für Einsteiger

Use your two actions wisely each turn and pay attention to other players' moves to better deduce their identities.

Häufige Fragen

Can I play this solo?

No, 10' to Kill is designed for 2 to 4 players and has no solo mode.

How long does a game really take?

A game lasts about 15 minutes, perfect for quick sessions.

What prior experience do I need?

It's a light to medium complexity game needing bluffing and deduction skills but no extensive prior experience.

How does this compare to similar games?

10' to Kill uniquely blends Secret Unit Deployment with Player Elimination and Memory in a fast bluffing deduction game.

Is this suitable for families?

Recommended for ages 12 and up, better suited for teens and adults due to bluff and deduction focus.

What mechanic makes it special?

The combination of Action Queue, Memory, and Secret Unit Deployment creates a tense tactical experience.

Fazit

10' to Kill offers a compact deduction and bluff experience ideal for players who enjoy quick, tense games. It suits those who appreciate tactical decisions and secret roles.