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Call to Adventure

Call to Adventure

1-4
Players
60
Minutes
13+
Age
2019
Published

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What to Expect

In Call to Adventure, you create your hero by acquiring traits, facing challenges, and overcoming adversaries. Players start with an origin card and two abilities. Each round, you choose to gain trait cards or face a challenge resolved by rolling carved runes. Successes and failures shape your hero’s path, emphasizing storytelling throughout the game.

Who Is This Game For?

Designed for players aged 13 and up, this is a medium complexity game lasting about 60 minutes. It supports 1-4 players and suits those who enjoy fantasy themes and story-driven gameplay. Prior experience with card games or storytelling mechanics is helpful but not required.

How It Works

Call to Adventure combines deck, bag, and pool building with cooperative and solo play. You collect cards representing your hero’s abilities and traits. Challenges are resolved by rolling runes, with your abilities increasing success chances. Experience points let you tackle harder challenges while developing your hero along different story paths.

Cooperative Game Deck, Bag, and Pool Building Dice Rolling Set Collection Solo / Solitaire Game Storytelling

What Makes It Special

Designed by the O'Neal brothers, Call to Adventure was a 2020 Origins Awards Game of the Year finalist. Its unique blend of storytelling, rune-rolling dice mechanics, and deck-building sets it apart. It belongs to the ‘Book-like’ container family and has Kickstarter origins.

Awards

  • 2020 Origins Awards Game of the Year — Finalist

Pro

  • Integrates storytelling deeply into gameplay
  • Includes a solo mode
  • Unique combination of deck-building and rune rolling
  • 2020 Origins Awards finalist

Contra

  • About 60 minutes playtime requires patience
  • Medium complexity, suitable from age 13
  • Learning curve for special mechanics

Setting & Atmosphäre

Set in a fantasy world, players guide their hero from origin through challenges and foes. The game focuses on character growth and epic storytelling.

Tipp für Einsteiger

Focus on understanding the rune dice and card mechanics before exploring advanced strategies.

Häufige Fragen

Can I play this solo?

Yes, Call to Adventure includes a solo mode.

How long does a game really take?

Games typically last around 60 minutes, depending on player experience.

What prior experience do I need?

Basic card game knowledge helps, but it's accessible for players aged 13 and up.

How does this compare to similar games?

It uniquely blends storytelling with deck-building and a rune-rolling mechanic.

Is this suitable for families?

It's better suited as a medium-weight game for teens and adults rather than younger children.

What mechanic makes it special?

The rune-rolling system used to resolve challenges is a standout mechanic.

Fazit

Call to Adventure is recommended for fans of narrative fantasy card games with moderate complexity and solo options. It's ideal for players who enjoy customizing heroes and immersive stories.