Get started free Log in
Memoir '44: Campaign Book Volume 1 GOLDEN GEEK NOMINIERT 2009

Memoir '44: Campaign Book Volume 1

2-8
Players
40
Minutes
8+
Age
2009
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

This expansion offers over 50 new scenarios and advanced campaign rules across three World War II theaters. Players use modular boards, card-driven actions, and dice rolling to command units. Each battle's outcome influences the campaign's progress, with victories advancing and defeats causing setbacks. Step into the roles of Montgomery or German commanders in historically inspired battles.

Who Is This Game For?

Designed for fans of tactical wargames and the Memoir '44 series, this is a medium complexity game with a playtime of about 40 minutes. Suitable for ages 8 and up, prior experience with the base game is recommended to fully grasp the campaign rules.

How It Works

Memoir '44: Campaign Book Volume 1 combines Campaign / Battle Card Driven mechanics with Dice Rolling and Hand Management. Players play cards to perform actions and roll dice to resolve combat on modular boards. Campaign rules link scenarios so that results impact future battles, requiring strategic planning across multiple games.

Campaign / Battle Card Driven Dice Rolling Hand Management Modular Board

What Makes It Special

Designed by Richard Borg and nominated for the 2009 Golden Geek Best Board Game Expansion, this expansion is part of the Memoir '44 and Commands & Colors series. It enriches gameplay with extensive campaign mechanics and modular boards, offering a unique blend of card-driven tactics and historical battle reenactments.

Awards

GOLDEN GEEK NOMINIERT 2009
Nominated
2009

Pro

  • Over 50 new scenarios for high replayability
  • Advanced campaign rules linking battles
  • Modular boards for varied combat setups
  • Combination of card-driven and dice mechanics

Contra

  • Requires base game Memoir '44 to play
  • Additional components needed for some campaigns
  • Not suitable for beginners without experience

Setting & Atmosphäre

The game focuses on World War II, covering the Battle for Normandy 1944, the Blitzkrieg to the West 1940, and Operation Barbarossa 1941 on the Eastern Front. Historical battles and military operations are central themes.

Tipp für Einsteiger

Familiarize yourself with the Memoir '44 base game before tackling the campaign rules.

Häufige Fragen

Can I play this solo?

No, Memoir '44: Campaign Book Volume 1 is designed for 2 to 8 players and does not include a solo mode.

How long does a game really take?

Each scenario takes around 40 minutes, providing a concise tactical experience.

What prior experience do I need?

Basic knowledge of the Memoir '44 base game is needed to understand the campaign mechanics.

How does this compare to similar games?

Its blend of modular boards, card-driven gameplay, and ongoing campaigns makes it stand out.

Is this suitable for families?

While suitable for ages 8+, its medium complexity means it's better for experienced players than young children.

What mechanic makes it special?

The Campaign / Battle Card Driven mechanic combines tactical decisions with dice rolling and hand management.

Fazit

Memoir '44: Campaign Book Volume 1 is a worthwhile expansion for fans seeking deeper tactical campaigns. Recommended if you are already familiar with Memoir '44 and want to extend the experience.