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Lords Of The Middle Sea

Lords Of The Middle Sea

2-4
Players
180
Minutes
12+
Age
1978
Published

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What to Expect

Players command nations in a post-apocalyptic North America flooded by water, moving troops and ships on a hex and area grid. The game features scenarios for 2 to 4 players, combining strategic planning with dice rolling combat mechanics.

Who Is This Game For?

This game targets experienced wargamers comfortable with complex rules and long playtimes around 180 minutes. It's not a family game but suited for players aged 12 and up who enjoy strategic simulations and tactical dice mechanics.

How It Works

Players use movement points to navigate units on a hexagon grid for land and an area grid for ships and airships. Dice rolls resolve combat and other actions. Different scenarios provide varied mission objectives requiring tactical resource management.

Dice Rolling Grid Movement Hexagon Grid Movement Points Scenario / Mission / Campaign Game Simulation

What Makes It Special

Designed by Lynn Willis and published by Chaosium in 1978, it blends sci-fi elements with historical combat tactics on a post-apocalyptic continent. The combination of dice rolling, grid movement, and scenario-based gameplay sets it apart in its genre.

Pro

  • Unique blend of sci-fi and historical war elements
  • Multiple scenarios for replayability and variety
  • Strategic depth through movement points and hex grid
  • Supports 2 to 4 players with complex tactical decisions

Contra

  • Long playtime around 180 minutes requires patience
  • High complexity not suited for casual players
  • No solo mode, minimum 2 players needed

Setting & Atmosphäre

Set in the year 2401 on a flooded North America map where only mountain peaks remain as land. The world mixes post-apocalyptic themes with sci-fi features like airships and medieval troops.

Tipp für Einsteiger

Take time to understand the rules and focus on the interaction between movement and dice outcomes.

Häufige Fragen

Can I play this solo?

No, Lords Of The Middle Sea is designed for 2 to 4 players and has no solo mode.

How long does a game really take?

A game lasts about 180 minutes, requiring a lengthy session.

What prior experience do I need?

Experience with complex wargames and strategic thinking is necessary.

How does this compare to similar games?

Its combination of post-apocalyptic sci-fi setting with hex grid and dice rolling mechanics makes it unique.

Is this suitable for families?

Due to complexity and length, it is better suited for experienced players aged 12 and up.

What mechanic makes it special?

The integration of dice rolling with movement points on a hex grid adds tactical depth.

Fazit

Recommended for experienced wargamers seeking complex sci-fi strategy. The long duration demands patience and careful planning.