If Wishes Were Fishes!
- Designer Michael Adams , Peter Sarrett
- Publisher Rio Grande Games
- Illustration Christof Tisch
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Start for freeWhat to Expect
Players take on the role of fishermen trying to catch and sell the most valuable fish while managing limited storage. Strategic planning is key as players use wishes by throwing back certain fish to gain advantages like extra storage or increased fish values. Mechanics like Area Majority, Hand Management, and Commodity Speculation create varied tactical decisions.
Who Is This Game For?
This family game is suitable for 2 to 5 players aged 10 and up, with a playtime of about 40 minutes. It requires moderate planning but no advanced experience, making it ideal for casual groups who enjoy economic themes in a fishing setting.
How It Works
Players catch fish and decide which to keep or throw back using Open Drafting and Hand Management. Area Majority affects control over fish species, while Commodity Speculation influences fish market values. Throwing back fish grants wishes that provide tactical benefits such as extra storage or higher selling prices.
What Makes It Special
Designed by Michael Adams and Peter Sarrett, the game won the 2008 Games Magazine Best New Family Game and was nominated for the 2007 Golden Geek Best Children's Board Game. Its unique blend of mechanics like Increase Value of Unchosen Resources in a fishing-themed setting distinguishes it within family games.
Awards
2007
- 2008 Games Magazine Best New Family Game — Winner
Pro
- Tactical depth from Area Majority and Commodity Speculation
- Family-friendly 40-minute playtime
- Innovative wish mechanic for resource optimization
- Winner of Games Magazine Best New Family Game 2008
Contra
- No solo mode available (2-5 players only)
- Requires some planning, not purely casual
- Limited player count restricts group size
Setting & Atmosphäre
The game centers on fishing and selling fish at a market. Players act as fishermen managing limited storage and fluctuating market prices.
Tipp für Einsteiger
Use wishes early to gain advantages and monitor fish market values to adapt your strategy flexibly.
Häufige Fragen
Can I play this solo?
No, If Wishes Were Fishes! is designed for 2 to 5 players and does not include a solo mode.
How long does a game really take?
A game typically lasts about 40 minutes, suitable for short to medium play sessions.
What prior experience do I need?
Classified as a family game, it requires no special prior knowledge but benefits from some planning skills.
How does this compare to similar games?
It uniquely combines Area Majority with Commodity Speculation and a wish mechanic that dynamically affects resource management.
Is this suitable for families?
Yes, recommended for ages 10 and up with moderate complexity, making it family-friendly.
What mechanic makes it special?
The combination of Increase Value of Unchosen Resources and Open Drafting adds a unique market dynamic.
Fazit
If Wishes Were Fishes! is a recommended family game with an economic focus and moderate complexity. It suits players who enjoy strategic planning combined with interactive mechanics.



















