Descent: Journeys in the Dark (Second Edition)
- Designer Daniel Clark (I) , Corey Konieczka , Adam Sadler , Kevin Wilson
- Publisher Fantasy Flight Games , ADC Blackfire Entertainment , Arclight Games , Delta Vision Publishing , Edge Entertainment
- Illustration Alex Aparin , Devon Caddy-Lee , Sylvain Decaux , Tod Gelle , Charlène le Scanff , Thomas Lishman
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Start for freeWhat to Expect
Up to five players take on the roles of heroes exploring dangerous dungeons, ancient ruins, and cursed forests to fight monsters and thwart the overlord player’s evil plans. The game features modular double-sided map tiles, numerous hero and skill combinations, and a story-driven campaign spanning multiple sessions. Combat uses a unique dice system where special symbols trigger effects, adding tactical depth.
Who Is This Game For?
This game targets experienced players who enjoy cooperative dungeon crawlers with about 120 minutes of playtime and medium to high complexity. It suits players aged 14 and up comfortable with tactical decision-making and campaign progression.
How It Works
Players spend Action Points to move or attack on a grid-based map with line of sight rules. Combat involves rolling dice pools built from character abilities and weapons, with special surge symbols activating bonuses. The game uses Hand Management and Map Addition to create a dynamic evolving campaign world where heroes gain experience and new powers.
What Makes It Special
Designed by Kevin Wilson, this second edition simplifies line of sight and speeds up setup compared to the first edition. It was nominated for the Golden Geek Best Thematic Board Game in 2012 and won the Ludoteca Ideale Official Selection in 2014. Descent is a classic dungeon crawler featuring miniatures and campaign mechanics.
Awards
2012
- 2014 Ludoteca Ideale Official Selection — Winner
- 2012 Jocul Anului în România Advanced — Finalist
Pro
- Cooperative play for 1-5 players including solo mode
- Unique dice system with surge symbols for tactical options
- Modular board enables varied scenarios
- Campaign system with hero growth and story progression
Contra
- Long playtime around 120 minutes
- Complex rules with steep learning curve
- Recommended age 14+, limiting younger family players
Setting & Atmosphäre
Set in a vibrant fantasy world of dungeons, ruins, and cursed forests, players face dark monsters and ancient evils. The richly detailed setting supports immersive adventure and exploration.
Tipp für Einsteiger
Take time to learn the core mechanics like Action Points and dice use step-by-step before diving into full campaigns.
Häufige Fragen
Can I play this solo?
Yes, Descent supports solo play with the overlord role managed by the game system.
How long does a game really take?
A typical session lasts about 120 minutes, suitable for a lengthy game night.
What prior experience do I need?
The game is aimed at experienced players comfortable with medium to high complexity.
How does this compare to similar games?
Descent combines campaign play with a unique dice combat system and modular boards, distinguishing it from other dungeon crawlers.
Is this suitable for families?
Due to complexity and recommended age of 14+, it is better suited for older players rather than younger children.
What mechanic makes it special?
The dice system with surge symbols triggering special effects is a standout mechanic.
Fazit
Descent: Journeys in the Dark (Second Edition) is recommended for players seeking a cooperative fantasy dungeon crawler with deep story and tactical challenges. Its complexity may be daunting for casual gamers.





















