Deckers
Deckers at your next game night?
Add Deckers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Richard Wilkins
- Publisher Deep Print Games , DiceTree Games , Fox in the Box , Intrafin Games , Pegasus Spiele
- Illustration Lukas Siegmon
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You jack into a network of servers, take on decker profiles with unique abilities, and place pieces on a modular board to expand control and remove the SMC's defenses. Each round presents a new objective for the team to complete, and play supports solo or cooperative sessions for up to four players. The gameplay blends card-driven decisions, dice rolling, and route-building across the network.
Who Is This Game For?
Aimed at hobby gamers who enjoy cooperative science-fiction titles: Richard Wilkins’ design layers Deck/Bag/Pool-Building, Command Cards and Variable Player Powers. At about 90 minutes, it fits players who prefer extended, tactical sessions and variable setups. Solo players are accommodated by the included solitaire rules.
How It Works
Players choose decker profiles with variable powers and move across a modular board that represents the network servers. Core mechanics include Command Cards, Deck/Bag/Pool-Building, Open Drafting, Dice Rolling and Network-and-Route-Building. Each round a new objective appears; the group cooperates to meet objectives while eliminating SMC pieces. Variable setup options and different SMCs change each playthrough.
What Makes It Special
Richard Wilkins combines cooperative play with deck-based engine building and a modular board. Deckers was a 2025 nominee for Golden Geek Best Solo Board Game. The mix of network routing and card/engine mechanics creates diverse strategic challenges.
Awards
2025
Pro
- Cooperative play with dedicated solo mode for 1–4 players
- Blend of Deck/Bag/Pool-Building and Command Cards for engine development
- Modular board and variable setups increase replayability
Contra
- Approx. 90 minute playtime requires focus and time
- Multiple overlapping mechanics can be demanding for new players
Setting & atmosphere
A cyberpunk hacker setting where teams infiltrate networks and confront super-massive computers (SMCs). The theme centers on hacking, routes and network control.
Tips for beginners
Learn your decker profile and the objective structure first; try solo plays to get comfortable with how cards, movement and dice interact.
Frequently asked questions
Can I play this solo?
Yes. The game includes a solo/solitaire mode (players.min = 1).
How long does a game really take?
Official duration is about 90 minutes; setup and learning may add extra time.
What prior experience do I need?
As a mid-weight title with several mechanics, familiarity with deck/engine-building and cooperative games is helpful.
How does this compare to similar games?
Deckers stands out by combining cooperative objectives with network-and-route-building and deck/bag/pool mechanics.
Is this suitable for families?
Minimum age is 12; due to complexity and length it's better suited to families with board game experience.
What mechanic makes it special?
The interplay of Command Cards with Deck/Bag/Pool-Building on a modular board is central to the experience.
Fazit
Deckers is recommended for players who like cooperative cyberpunk and engine-building within a tactical framework; the ~90 minute length requires commitment. Casual groups may find the learning curve steeper.
Deckers at your next game night?
Add Deckers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Deckers to my collectionAlready have an account? Log in