Dark Moon
- Designer Evan Derrick
- Publisher Stronghold Games , kártyagyár
- Illustration William Bricker , Viktor Csete , Evan Derrick
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Start for freeWhat to Expect
In Dark Moon, you play as a crew member on a mining expedition to Titan, Saturn's dark moon. Some players become secretly infected and try to sabotage the others. You roll dice, work with your team, and try to figure out who to trust while deception and betrayal unfold.
Who Is This Game For?
Dark Moon is aimed at players aged 12 and up who enjoy more complex social deduction and bluffing games. It’s a medium-weight game lasting about 75 minutes, best suited for groups of three or more. Prior experience with role-playing or traitor mechanics helps but is not mandatory.
How It Works
Players have secret roles as either Uninfected or Infected with variable powers. Using dice rolling and role-playing, the Uninfected try to survive the mission while the Infected secretly undermine them. The team-based game relies on timing betrayals and social deduction to win.
What Makes It Special
Designed by Evan Derrick, Dark Moon was nominated for the 2012 Golden Geek Best Print & Play Board Game. It combines traitor game mechanics with variable player powers in a sci-fi setting and is part of Stronghold Games’ Castle Line series.
Awards
2012
Pro
- Engaging social deduction with hidden roles
- Variable player powers add variety
- Team-based traitor game with bluff elements
- Sci-fi setting on Saturn’s moon Titan
Contra
- Requires at least 3 players
- Relatively long playtime for a bluff game (~75 minutes)
- Complex roles and rules need learning
Setting & Atmosphäre
Set on Titan, the dark moon of Saturn, players join an interplanetary mining mission by the Noguchi Masaki Corporation. The sci-fi theme highlights isolation and mistrust in deep space.
Tipp für Einsteiger
Focus first on understanding roles and team dynamics before attempting complex deception tactics.
Häufige Fragen
Can I play this solo?
No, Dark Moon requires at least 3 players and has no solo mode.
How long does a game really take?
A game takes about 75 minutes, indicating a medium to longer play session.
What prior experience do I need?
Some experience with role-playing or bluffing games helps due to the game's complexity.
How does this compare to similar games?
Dark Moon stands out by combining dice rolling with team-based traitor mechanics in a sci-fi setting.
Is this suitable for families?
Recommended for players 12 and up, it is better suited for experienced groups rather than young families.
What mechanic makes it special?
The mix of dice rolling, role playing, and variable player powers creates a unique gameplay dynamic.
Fazit
Dark Moon is recommended for groups seeking social interaction and betrayal in a bluffing game. It requires patience and some experience, especially with larger groups.




















