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Clans

Clans

2-4
Players
30
Minutes
10+
Age
2002
Published

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What to Expect

In Clans, players try to score points for their secret colors by moving huts across adjacent areas on a map divided into 12 regions with different terrains. The game involves bluffing and deduction, as player colors remain hidden until the end. Players enclose areas to trigger scoring, which depends on terrain types and an epoch track that advances each scoring round. The game ends after twelve areas have been scored, revealing who managed to score the most points while hiding their identity.

Who Is This Game For?

Clans targets hobby gamers who enjoy abstract strategy and bluffing mechanics. With a playtime of about 30 minutes, it fits well into shorter game sessions. Suitable for ages 10 and up, it requires tactical awareness and a knack for hidden information. Prior experience with similar strategy games is helpful but not mandatory.

How It Works

On a turn, a player moves all huts from one area to an adjacent occupied area, keeping their player color secret. When areas become surrounded by empty spaces, they are scored based on majority presence and terrain bonuses, influenced by an epoch track that also dictates game length. The core mechanics include Area Movement, Area Majority, Hidden Roles, Enclosure, and Map Reduction.

Area Majority / Influence Area Movement Enclosure Hidden Roles Map Reduction

What Makes It Special

Designed by Leo Colovini, Clans earned 3rd place in the 2003 Deutscher Spiele Preis and was recommended in Spiel der Spiele Hit für Familien. It uniquely blends area control with hidden roles and bluffing, setting it apart from standard abstract games. It also has digital implementations in BrettspielWelt.

Pro

  • Hidden player colors encourage bluffing and deduction
  • Short playtime around 30 minutes
  • Combines Area Majority, Area Movement, and Hidden Roles
  • Awarded 3rd place at Deutscher Spiele Preis 2003

Contra

  • No solo mode available
  • Limited to 2-4 players
  • Abstract theme and mechanics may not appeal to families with young children

Setting & Atmosphäre

The game is set in a prehistoric world where clans compete for influence across various terrain types. The theme is abstract, focusing on village formation and area control.

Tipp für Einsteiger

Focus on observing hut movements carefully to deduce opponents' colors and strategies.

Häufige Fragen

Can I play this solo?

Clans is designed for 2 to 4 players and does not include a solo mode.

How long does a game really take?

A game typically lasts about 30 minutes, suitable for quick sessions.

What prior experience do I need?

The game suits hobby gamers familiar with abstract and bluffing games.

How does this compare to similar games?

Clans uniquely combines Area Majority with Hidden Roles and Bluffing, differing from many classic abstract games.

Is this suitable for families?

With a minimum age of 10, it is better suited for families with older children or experienced players.

What mechanic makes it special?

The mix of Hidden Roles, Area Majority, and Area Movement defines its distinct gameplay.

Fazit

Clans is recommended for players seeking short, tactical abstract games with bluffing elements. The hidden player colors and area movement create engaging gameplay. It is less suited for families with younger children or those who prefer thematic games.