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Masons

Masons

2-4
Players
45
Minutes
8+
Age
2006
Published

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What to Expect

In Masons, players act as architects building cities together on a game board by placing walls, towers, and houses. Timing when to play guild cards is key to scoring points. Completing enclosed land creates cities that score bonuses based on features like building colors and number. Dice rolls determine colors of towers and houses, adding a strategic layer. The game ends when all building pieces are used and the player with the most points wins.

Who Is This Game For?

Masons suits families and casual gamers looking for a medium complexity game. The 45-minute playtime fits well into an evening session. Basic familiarity with hand management and dice mechanics helps but isn't required. Recommended for ages 8 and up.

How It Works

Each turn, a player places a wall flanked by two towers and two houses, with dice determining their colors. Enclosing a piece of land forms or expands a city. Once a city is completed, all players play guild cards that score based on city features like number and color of buildings or districts. The last-place player may discard and redraw cards after scoring. Core mechanics include Catch the Leader, Dice Rolling, Hand Management, and Enclosure.

Catch the Leader Dice Rolling Enclosure End Game Bonuses Hand Management Income

What Makes It Special

Designed by Leo Colovini in 2006, Masons combines city-building with tactical hand management and dice rolling. It is part of digital implementations on Tabletopia and Yucata. The game minimizes luck through strategic timing of guild cards and offers a compact duration with clear mechanics.

Pro

  • Short playtime of about 45 minutes
  • Combines hand management and dice rolling
  • Medieval city-building theme
  • Suitable for 2–4 players aged 8 and up

Contra

  • No solo mode available
  • Limited to 4 players
  • Timing guild cards can be challenging for beginners

Setting & Atmosphäre

The game is set in medieval times where players build cities by constructing walls, towers, and houses, reflecting historical urban development.

Tipp für Einsteiger

Focus on optimizing the timing of your guild cards and the colors of your buildings.

Häufige Fragen

Can I play this solo?

Masons is designed for 2 to 4 players and has no solo mode.

How long does a game really take?

A game lasts about 45 minutes, making it a compact option for an evening.

What prior experience do I need?

Basic knowledge of hand management and dice mechanics is helpful but not required.

How does this compare to similar games?

Masons combines city-building with Catch the Leader and strategic guild card timing, setting it apart from other construction games.

Is this suitable for families?

Yes, it is suitable for ages 8 and up, though younger players may need to get used to card timing.

What mechanic makes it special?

The blend of Dice Rolling, Hand Management, and Catch the Leader adds tactical depth.

Fazit

Masons is recommended for players seeking a thematic city-building game with strategic dice use and hand management. It fits families and casual groups but requires some practice with card timing.