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18th Century Wars of Absolutism: Rules for Land Battles

18th Century Wars of Absolutism: Rules for Land Battles

2-99
Players
30
Minutes
12+
Age
2012
Published

18th Century Wars of Absolutism: Rules for Land Battles at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

The game simulates 18th-century land battles with detailed orders for troop types and commanders. Players command brigades rather than regiments, engaging in combat using dice for hits and reactions. Movement and combat depend on commanders' initiative. Pursuits and rear-guard actions complete the campaign experience.

Who Is This Game For?

This game targets experienced wargamers and history enthusiasts interested in tactical simulations and complex rules. It is an advanced game for players aged 12 and up, requiring familiarity with historical warfare and dice mechanics. Playtime varies greatly as no fixed duration is specified.

How It Works

Players maneuver brigades across terrain using measurement movement, with turn order determined by commanders' initiative and dice rolls. Combat involves simultaneous shooting and melee tests resolved by dice. Reaction tests and command execution follow historical procedures to simulate realistic battlefield behavior.

Dice Rolling Measurement Movement Simulation

What Makes It Special

Designed by Roger Underwood, this game features a unique HIT dice system for damage calculation and focuses on brigade-level units rather than traditional regiments. It is part of the '18th Century Wars of Absolutism' series, emphasizing historical accuracy and tactical depth.

Pro

  • Historically grounded command and combat systems
  • Realistic damage calculation with HIT dice
  • Brigade-level unit representation for authenticity
  • Part of a thematic series on the Age of Absolutism

Contra

  • No official playtime indicated, making planning difficult
  • Complex rules require prior wargaming experience
  • Not suitable for families or casual gamers

Setting & atmosphere

Set in the Age of Absolutism during the 18th century, the game focuses on land battles and military tactics of that era.

Tips for beginners

Take time to thoroughly learn the command and combat systems before tackling complex scenarios.

Frequently asked questions

Can I play this solo?

The game is designed for at least 2 players; no solo mode is specified.

How long does a game really take?

No official duration is given; playtime varies depending on the scenario.

What prior experience do I need?

Experience with complex wargames and historical simulations is recommended.

How does this compare to similar games?

It uses brigade-level units and HIT dice for damage, differentiating it from regiment-based wargames.

Is this suitable for families?

Due to complexity and target audience, it is not recommended for families.

What mechanic makes it special?

The combination of Dice Rolling, Measurement Movement, and Simulation creates a realistic battle experience.

Fazit

18th Century Wars of Absolutism appeals mainly to fans of historical wargames who appreciate complex simulations and tactical detail. It is less suited for casual players or families.

18th Century Wars of Absolutism: Rules for Land Battles at your next game night?

Add 18th Century Wars of Absolutism: Rules for Land Battles to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 18th Century Wars of Absolutism: Rules for Land Battles to my collection