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18th Century Wars of Absolutism: Fortress & Siege Rules

18th Century Wars of Absolutism: Fortress & Siege Rules

2-99
Players
30
Minutes
12+
Age
2012
Published

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What to Expect

You command sieges modeled after the French military engineer Vauban’s stages, integrated realistically into campaign timelines. Each fortress has assigned strength, garrison, and morale values, while the attacker chooses tactics like sapping, bombardment, and stratagems. Siege progress depends on morale tests, supply levels, and possible relief forces. Defensive sorties can trigger direct tabletop encounters, adding tactical depth.

Who Is This Game For?

The game targets experienced wargamers and fans of historical simulations aged 12 and up who appreciate complex campaign-driven tactical depth. It’s not a family game but requires patience and prior experience with scenario and simulation games. Player count is flexible from two to many, ideal for groups seeking detailed warfare recreations.

How It Works

Using Scenario / Mission / Campaign Game and Simulation mechanics, the game models sieges in sequential stages. Fortresses have values for garrison, morale, and provisions that influence play. The besieger selects tactics such as sapping or bombardment, with reactions from defenders or attackers resolved by special tests. The system follows historical schedules to allow realistic campaign integration.

Scenario / Mission / Campaign Game Simulation

What Makes It Special

Designed by Roger Underwood, this game uses the Decision Games system and is based on Vauban’s siege stages. Part of the '18th Century Wars of Absolutism' series, it features a detailed simulation of siege warfare incorporating tactical variety and morale factors. Compared to other wargames, it emphasizes realistic timing and reaction mechanics.

Pro

  • Realistic simulation of historical sieges
  • Tactical variety with multiple offensive and defensive options
  • Flexible player count from 2 to 99
  • Part of a focused thematic game series

Contra

  • No official game duration complicates planning
  • Complex rules require prior experience
  • Not suitable for families or beginners

Setting & Atmosphäre

Set in the 18th-century age of absolutism, the game focuses on military sieges and fortress assaults, realistically portraying strategic and tactical challenges of the era.

Tipp für Einsteiger

Take time to understand siege phases and tactical choices before playing with experienced players.

Häufige Fragen

Can I play this solo?

The game is designed for at least 2 players; no solo mode is included.

How long does a game really take?

No official duration is given; length varies with scenario and players.

What prior experience do I need?

Experience with complex wargames and historical simulations is recommended.

How does this compare to similar games?

It stands out by realistically integrating siege stages per Vauban and detailed morale and supply mechanics.

Is this suitable for families?

Due to complexity and theme, it is better suited for experienced players rather than families.

What mechanic makes it special?

The use of Scenario / Mission / Campaign Game combined with detailed siege simulation is central.

Fazit

18th Century Wars of Absolutism: Fortress & Siege Rules offers a demanding simulation for history and wargame enthusiasts focused on realistic siege mechanics. It’s less suited for newcomers or those with limited time.