18th Century Wars of Absolutism: Basic Campaign Rules
- Designer Roger Underwood
- Publisher Partizan Press
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Start for freeWhat to Expect
The game simulates 18th-century land and naval warfare with detailed troop types, formations, and battlefield tactics. Players manage maneuvers influenced by commanders’ skills, weather, and luck, while handling supply lines and reinforcements. A unique system of programmed and random events drives the campaign, with dice rolls determining battles and skirmishes.
Who Is This Game For?
This is a medium-complexity game aimed at players aged 12 and up interested in historical strategy and detailed campaign simulations. The playing time varies, and prior experience with wargames or historical strategy games is beneficial.
How It Works
Core mechanics include Dice Rolling for combat resolution, Line of Sight for visibility and attacks, and Scenario/Mission/Campaign gameplay structuring historical battles. Programmed and chance events dynamically influence the campaign, with supply management and a bidding system for maneuvers playing key roles.
What Makes It Special
Designed by Roger Underwood, this game features a unique system of programmed and random events for realistic historical campaigns. Part of the '18th Century Wars of Absolutism' series, it blends simulation with tactical dice mechanics. No official awards are recorded.
Pro
- Detailed simulation of land and naval warfare
- Unique programmed and random event system
- Combination of dice mechanics and tactical maneuvers
- Part of a historically grounded game series
Contra
- No fixed playtime complicates planning
- Complex rules require prior experience
- Not suited for players preferring simple games
Setting & Atmosphäre
The game covers 18th-century warfare on land and sea, focusing on historical troops, weapons, and strategies of the period.
Tipp für Einsteiger
Take time to learn the complex rules gradually and start with smaller scenarios to get familiar with the mechanics.
Häufige Fragen
Can I play this solo?
The game is designed for a minimum of two players; no solo mode is specified.
How long does a game really take?
There is no fixed duration; playtime varies depending on scenario and player count.
What prior experience do I need?
Experience with complex wargames or historical strategy games is recommended.
How does this compare to similar games?
It uniquely combines simulation with programmed and random events and relies on historically researched campaign rules.
Is this suitable for families?
Due to its complexity and recommended minimum age of 12, it is better suited for experienced players.
What mechanic makes it special?
The unique system of programmed and random events alongside dice rolling for combat resolution.
Fazit
Recommended for players interested in deep historical simulation and complex campaign rules. The lack of fixed playtime requires patience in planning game sessions.










