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1862: Railway Mania in the Eastern Counties

1862: Railway Mania in the Eastern Counties

1-8
Players
300
Minutes
14+
Age
2013
Published

1862: Railway Mania in the Eastern Counties at your next game night?

Add 1862: Railway Mania in the Eastern Counties to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1862: Railway Mania in the Eastern Counties to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In 1862, you manage railway companies in East Anglia on a board with 37 hexes. Players participate in auctions and stock trading to found companies, build track networks, and raise capital. A unique feature is petitioning parliament to float or recapitalize companies. Different train types with varied objectives add tactical depth in long game sessions.

Who Is This Game For?

This game targets experienced and expert players who enjoy complex economic simulations and stock trading. With a long playtime of about 300 minutes, patience and strategic thinking are required. A solo mode is included, allowing solo play. Prior experience with the 18xx series or similar economic games is recommended.

How It Works

1862 combines mechanics like Auction / Bidding, Stock Holding, and Network and Route Building. Players bid on company shares, control stock majorities, and build track networks on a hex board. The semi-linear stock market with multiple jumps creates a dynamic market. Petitioning parliament allows company founding or recapitalization, influencing the market and strategy.

Auction / Bidding Market Network and Route Building Ownership Solo / Solitaire Game Stock Holding

What Makes It Special

Designed by Mike Hutton, 1862 is part of the 18xx series focusing on railway expansion in East England. It merges complex stock trading with a unique petitioning mechanic. While it has no awards, it stands out for its blend of economic simulation and train strategy.

Pro

  • Deep economic simulation with stock trading
  • Unique petitioning mechanic in parliament
  • Includes solo mode for single players
  • Part of the established 18xx series

Contra

  • Very long playtime (~300 minutes)
  • High complexity, not suitable for beginners
  • Requires patience and prior experience

Setting & atmosphere

The game is set in industrial East Anglia during the 19th-century railway expansion. Players control railway companies building track networks on a compact hex board.

Tips for beginners

Take time to understand complex mechanics like stock trading and petitioning before engaging in long sessions.

Frequently asked questions

Can I play this solo?

Yes, 1862 includes a solo mode and can be played alone.

How long does a game really take?

The game lasts about 300 minutes, roughly five hours including setup.

What prior experience do I need?

Experience with complex economic games or the 18xx series is recommended.

How does this compare to similar games?

1862 combines stock trading with a unique petitioning mechanic, differentiating it from other 18xx titles.

Is this suitable for families?

Due to its high complexity and long duration, it is better suited for experienced players rather than families.

What mechanic makes it special?

The petitioning mechanic in parliament is a unique element alongside classic mechanics like stock holding and route building.

Fazit

1862 is strongly recommended for enthusiasts and experts who appreciate complex economic games with long playtimes. Patience and strategic understanding are essential for enjoyment.

1862: Railway Mania in the Eastern Counties at your next game night?

Add 1862: Railway Mania in the Eastern Counties to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add 1862: Railway Mania in the Eastern Counties to my collection