13: The Colonies in Revolt
- Designer Richard H. Berg
- Publisher Tactical Studies Rules (TSR)
- Illustration Doug Chaffee , Dave LaForce
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Start for freeWhat to Expect
In 13: The Colonies in Revolt, two players command British and American units on a hexagonal grid map from 1775 to 1781. You manage infantry, cavalry, and support units like artillery, commanders, and fleets. The game uses action points, movement points, and dice rolling to simulate realistic warfare. Players must control key regions such as Boston and New York to achieve victory.
Who Is This Game For?
This game is designed for two experienced players interested in complex historical wargames. With a duration of up to 360 minutes, it suits long gaming sessions. It is a medium to heavy strategy game requiring prior knowledge of wargame mechanics. It is not recommended for casual or family play due to its complexity and length.
How It Works
Players spend action points to move units on a hex grid and engage in combat. Units have movement points influenced by dice rolls. Support units like commanders and supply improve combat effectiveness. The British player aims to hold specific objectives to suppress the revolt, while the American player tries to prevent this. The gameplay emphasizes strategic planning and realistic simulation.
What Makes It Special
Designed by Richard H. Berg and published in 1985 in "Strategy & Tactics" magazine, the game offers a detailed simulation of the American Revolution. It combines action points, hex grid movement, and dice rolling in a classic wargame style. Part of a family of historical country-based games including USA, Great Britain, and Canada, it demands strategic depth without awards but with a dedicated fan base.
Pro
- Historically detailed simulation of the American Revolution
- Deep strategic options using action and movement points
- Hexagon grid for tactical movement
- Authentic division into combat and support units
Contra
- Very long playtime up to 360 minutes
- Only for two players
- High complexity requires prior experience
Setting & Atmosphäre
Set during the American Revolution from 1775 to 1781, the game maps regions like New England, the Middle Colonies, the South, and Canada, reflecting the historical independence war context.
Tipp für Einsteiger
Familiarize yourself well with the action and movement point mechanics before starting a full game.
Häufige Fragen
Can I play this solo?
No, 13: The Colonies in Revolt is designed exclusively for two players.
How long does a game really take?
A full game can last up to 360 minutes, suitable for long sessions.
What prior experience do I need?
This is a medium to heavy strategy game requiring experience with wargame rules.
How does this compare to similar games?
It offers a detailed American Revolution simulation with a mix of action points, hex movement, and dice rolling.
Is this suitable for families?
Due to its length and complexity, it is not recommended for family play.
What mechanic makes it special?
The combination of action points, movement points, and hexagon grid defines its tactical depth.
Fazit
13: The Colonies in Revolt is a deep strategic game for two players interested in the American Revolution. Recommended for experienced players who can commit to long, complex sessions.































