War of Wizards
War of Wizards at your next game night?
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- Designer M. A. R. Barker
- Publisher Tactical Studies Rules (TSR) , Tita's House of Games
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In War of Wizards, two wizards battle in a 20-space arena, casting spells represented by face-up or face-down cardboard chits. Spells advance toward the opponent each turn and can fight opposing spells on their path. The game requires detailed record keeping as players track all spells and wizard statuses throughout the duel.
Who Is This Game For?
This game targets experienced players aged 12 and up who enjoy complex two-player tactical fantasy games. With a playtime around 60 minutes, it demands patience and familiarity with detailed rules and bookkeeping.
How It Works
War of Wizards employs Dice Rolling, Secret Unit Deployment, and Paper-and-Pencil mechanics. Players secretly deploy spells that move forward based on dice results and engage enemy spells. Keeping detailed notes is essential to manage the wide variety of spells and effects.
What Makes It Special
Designed by M. A. R. Barker and published by TSR in 1975, War of Wizards is the first game set in the Tékumel universe. It stands out as an early tactical fantasy combat game focused solely on two players with an extensive spell system.
Pro
- Unique Tékumel fantasy setting
- Complex spell system with 71 different spells
- Tactical depth through secret spell deployment
- Moderate playtime of about 60 minutes
Contra
- Only playable with exactly two players
- High bookkeeping demand
- Complex rules require learning time
Setting & atmosphere
The game is set in the fantasy world of Tékumel, a richly developed universe by M. A. R. Barker, featuring magical duels in an arena setting.
Tips for beginners
Study the rules carefully and keep thorough notes to manage the many spell effects effectively.
Frequently asked questions
Can I play this solo?
No, War of Wizards is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 60 minutes, with additional time needed for record keeping.
What prior experience do I need?
Experience with complex tactical games and willingness to do detailed note-taking are recommended.
How does this compare to similar games?
War of Wizards is notable as one of the first games set in Tékumel, with a large variety of spells and secret deployment mechanics.
Is this suitable for families?
Due to its complexity and bookkeeping, it is better suited for experienced players rather than families.
What mechanic makes it special?
The combination of secret spell deployment, dice rolling, and extensive paper-and-pencil record keeping defines the gameplay.
Fazit
War of Wizards is recommended for fans of complex two-player fantasy combat games who are comfortable with heavy rules and record keeping. It is less suitable for casual players or families.
War of Wizards at your next game night?
Add War of Wizards to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add War of Wizards to my collectionAlready have an account? Log in