A Line in the Sand
- Designer Paul Lidberg , Douglas Niles
- Publisher Tactical Studies Rules (TSR)
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
This game simulates the early 1990s Gulf War using area movement, dice rolling, and negotiation mechanics. Players take on roles of Middle Eastern nations and the US, commanding land, sea, and air units. The six-player version adds complex diplomacy and political markers like War Fever and Jihad that influence gameplay and alliances.
Who Is This Game For?
A Line in the Sand targets experienced players interested in historical conflicts and political simulation. It is an expert-level game with a long playtime around 180 minutes, suitable for ages 10 and up. Players should have patience for complex rules and negotiation phases.
How It Works
Players move units on an area-based map (Area Movement) and resolve combat with dice rolls (Dice Rolling). Event cards (Events) affect the course of the game while negotiation between players (Negotiation) plays a key role. Political markers such as War Fever and Jihad dynamically change the strategic options available.
What Makes It Special
Designed by Paul Lidberg and Douglas Niles, this game is known for combining traditional wargame mechanics with strong diplomatic and political simulation. Although it has no official awards, it shares mechanics with TSR's Red Storm Rising, providing familiarity for veterans and a layered political dimension.
Pro
- Comprehensive political and military simulation of the Gulf War
- Integration of diplomacy and negotiation as core mechanics
- Use of Area Movement, Dice Rolling, and Events
- Supports up to six players for varied interactions
Contra
- Long playtime around 180 minutes demands patience
- Complex rules may deter newcomers
- No solo mode available
Setting & Atmosphäre
Set in the Middle East during the early 1990s Gulf War, players control various nations and alliances in a modern military conflict.
Tipp für Einsteiger
Start with the Basic Game variant for fewer than five players to learn core mechanics before exploring advanced diplomatic options.
Häufige Fragen
Can I play this solo?
No, the game is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
Gameplay lasts about 180 minutes, including complex negotiation and combat simulation.
What prior experience do I need?
Targeted at experienced players familiar with wargames and diplomatic strategy games.
How does this compare to similar games?
It combines classic wargame mechanics with intensive diplomacy and dynamic political markers.
Is this suitable for families?
Due to complexity and length, it is better suited for experienced players rather than families with children.
What mechanic makes it special?
The combination of Area Movement, Dice Rolling, and especially Negotiation sets it apart.
Fazit
Recommended for players seeking complex political wargames with negotiation elements and willing to invest multiple hours. Not suitable for beginners or short gaming sessions.



















