Yami
Yami at your next game night?
Add Yami to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Hiroki Ohba , Anthony Perone , Ryoji Suzuki , Hiraku Tezuka
- Publisher Musoka Studio , CrowD Games
- Illustration たかみまこと (Makoto Takami)
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You enter the Kingdom of Kakapo, overrun by creeping Lyken vines. Across 22 independent missions you place Spirit tiles around mission tiles by winning tricks; each mission has its own map, rewards and placement constraints. Communication limits and deduction force teamwork and careful planning, while real-time pressure and cumulative penalties escalate through the campaign-like progression.
Who Is This Game For?
Yami targets hobby groups who enjoy cooperative deduction and mixed mechanics; minimum age is 10. For 2–4 players and about 30 minutes per session, it fits short play windows but requires coordination and practice with communication limits. Casual players unfamiliar with trick-taking or coop deduction may need a few runs to feel comfortable.
How It Works
The core blends trick-taking with polyomino-style tile placement: winning tricks lets the team place Spirit tiles to surround mission tiles. Limited communication and deduction mean players infer information from plays. The game is structured as scenario/missions, each with distinct objectives and rewards. Real-time elements introduce time pressure, and failed missions add cumulative penalties that affect later scenarios.
What Makes It Special
Designed by Hiroki Ohba, Anthony Perone, Ryoji Suzuki and Hiraku Tezuka, Yami pairs trick-taking with polyomino components in a cooperative scenario progression. Its arcade-video-game aesthetic with a Japan connection differentiates the theme. Short ~30-minute missions deliver compact sessions within a campaign framework.
Pro
- Short playtime (~30 minutes) enables multiple missions
- Uncommon blend of trick-taking and tile placement
- Campaign-like structure with 22 independent missions
- Communication limits create tense deduction moments
Contra
- Communication restrictions can frustrate new groups
- Cumulative penalties from failed missions increase difficulty over time
Setting & atmosphere
Set in the fantasy Kingdom of Kakapo, the land is being consumed by mysterious Lyken vines; forest spirits assist the adventurers. The theme mixes forest-myth and arcade-video-game influences with a Japanese connection.
Tips for beginners
Start with simpler missions and focus on concise signals; practice makes handling the communication limits easier.
Frequently asked questions
Can I play this solo?
No. Yami is designed for 2–4 players.
How long does a game really take?
The listed duration is about 30 minutes; missions are compact and allow multiple plays per session.
What prior experience do I need?
Experience with cooperative games, deduction and trick-taking helps, and minimum age is 10.
How does this compare to similar games?
Yami stands out by combining trick-taking, polyomino/tile placement and real-time elements within cooperative missions.
Is this suitable for families?
Suitable for families with older children (10+) who enjoy cooperative deduction; younger or casual groups may find communication limits challenging.
What mechanic makes it special?
The interplay of trick-taking and polyomino tile placement in a cooperative scenario structure defines its core mechanical identity.
Fazit
Yami is a focused cooperative experience for players who like trick-taking mixed with tile placement and deduction. Recommended if your group enjoys communication-limited, time-pressured cooperative play.
Yami at your next game night?
Add Yami to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Yami to my collectionAlready have an account? Log in