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Ultra-Warrior

Ultra-Warrior

2-4
Players
30
Minutes
10+
Age
1981
Published

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What to Expect

In Ultra-Warrior, players command heavily armed ultra-warriors battling for control of entire planets. The game features a unique, variable hexagon grid map that changes during play due to effects like Heat Blasts and Frost Bolts. It includes eight scenarios and a campaign following the most famous ultra-warrior's exploits.

Who Is This Game For?

Ultra-Warrior targets experienced players interested in tactical sci-fi wargames. With a playtime of about 30 minutes, it suits shorter gaming sessions. Some prior knowledge of strategy games is helpful. Suitable for ages 10 and up.

How It Works

Gameplay revolves around dice rolling and movement on a hexagon grid. Players maneuver their ultra-warriors on a modular map that dynamically changes through weapon effects. Different scenarios provide varied tactical challenges and terrain setups.

Dice Rolling Hexagon Grid

What Makes It Special

Designed by Thomas Zarbock in 1981, Ultra-Warrior belongs to Task Force Games' Pocket Games series. Its combination of classic wargame mechanics with a variable map distinguishes it from other sci-fi wargames of its era. No awards are recorded.

Pro

  • Variable map allows for different scenarios
  • Short playtime of about 30 minutes
  • Combination of dice rolling and hexagon grid mechanics
  • Part of Task Force Games' Pocket Games series

Contra

  • No solo mode available
  • Might be complex for beginners due to wargame elements
  • No modern expansions or updates

Setting & Atmosphäre

The game depicts futuristic battles between ultra-warriors on various planets, with a sci-fi theme reinforced by a modular battlefield and special weapon effects.

Tipp für Einsteiger

Focus on understanding weapon effects and hex grid movement to improve your tactical play.

Häufige Fragen

Can I play this solo?

Ultra-Warrior supports 2 to 4 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 30 minutes, making it suitable for short sessions.

What prior experience do I need?

Some familiarity with wargames and tactical strategy games is helpful due to moderate complexity.

How does this compare to similar games?

Its variable hexagon grid that changes during play sets Ultra-Warrior apart from traditional static wargames.

Is this suitable for families?

Due to its complexity and minimum age of 10, it is better suited for experienced players rather than young children.

What mechanic makes it special?

The blend of dice rolling with a dynamic hexagon grid creates flexible and evolving tactical options.

Fazit

Ultra-Warrior is recommended for players who enjoy tactical sci-fi combat on a changing map and prefer short play sessions. Those seeking more complex or longer wargames might look elsewhere.