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The Guest

The Guest

5-12
Players
45
Minutes
8+
Age
2025
Published

The Guest at your next game night?

Add The Guest to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

Players take the roles of the Beagle crew as a parasitic threat infiltrates minds and sows mistrust. Rounds hinge on votes that can exile or eliminate suspects, creating tense social deduction moments. The game emphasizes asymmetric information and possible shifting allegiances, with a dramatic finale mechanic shaping the endgame.

Who Is This Game For?

Suitable for groups who enjoy social deduction and hidden-role games; it’s a party/enthusiast title rather than a light family filler. With a minimum age of 8 and ~45 minutes per game, it fits as a shorter, discussion-heavy session on a game night.

How It Works

The Guest uses Hidden Roles, Roles with Asymmetric Information and Traitor Game dynamics: some players are infected, others are crew, and information is unevenly distributed. Voting determines who is suspected or removed. A Finale Ending mechanic can trigger decisive conclusions. The core is social interaction, deduction and bluffing.

Finale Ending Hidden Roles Roles with Asymmetric Information Traitor Game Voting

What Makes It Special

Designed by Arkaitz Caride and published by Devir, The Guest pairs a sci‑fi horror setting with Hidden Roles and Voting mechanics. Its support for 5–12 players and the potential emergence of a third, irrational faction set it apart from simpler mafia-style games.

Pro

  • Strong social deduction through Hidden Roles and Voting
  • Short playtime (~45 minutes) allows multiple sessions
  • Accommodates large groups (5–12 players)
  • Sci‑fi horror theme enhances atmosphere

Contra

  • Requires at least 5 players, so not for very small groups
  • Intense discussion and theme may overwhelm younger or quiet players

Setting & atmosphere

Set aboard the extrasolar ship Beagle en route to the Aurora station, the theme centers on parasitic infection, paranoia and survival in deep space.

Tips for beginners

Watch player behavior and discussion patterns; agree on basic communication rules before you start to avoid chaos.

Frequently asked questions

Can I play this solo?

No. The game requires a minimum of 5 players and has no solo mode.

How long does a game really take?

Listed duration is about 45 minutes; teaching and in‑game debates can extend this.

What prior experience do I need?

Some familiarity with hidden-role or deduction games helps, but it’s accessible to casual players aged 8+.

How does this compare to similar games?

The Guest blends classic hidden-role mechanics with a sci‑fi/horror theme and possible third-party dynamics, differing from basic mafia variants.

Is this suitable for families?

Limited. The subject matter and social pressure make it better for older children and adults (min. age 8).

What mechanic makes it special?

Hidden Roles combined with Voting and asymmetric information are the defining mechanics.

Fazit

Recommended for groups seeking tense social deduction and bluffing in short sessions; ideal for 5–12 players. Players preferring long strategic plays may find it less appealing.

The Guest at your next game night?

Add The Guest to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add The Guest to my collection