The 7th Continent
- Designer Ludovic Roudy , Bruno Sautter
- Publisher Serious Poulp
- Illustration Ludovic Roudy
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Start for freeWhat to Expect
You explore a newly discovered continent solo or with a team in a choose-your-own-adventure format. Terrain and event cards are used to reveal the map progressively (Map Addition, Modular Board). Players craft tools and shelter while making narrative choices that affect the campaign. Games can span many hours, and an in-game save system lets you pause and resume your adventure.
Who Is This Game For?
Aimed at experienced players who enjoy long, campaign-style cooperative play. The game supports solo play and up to four players. Newcomers should expect a lengthy learning curve; players who like narrative exploration will get the most out of it.
How It Works
Choose a character and begin exploring, adding map tiles or cards as you move (Map Addition, Modular Board). Hand Management matters because cards represent resources, actions and hazards. As a Cooperative Game, players make Narrative Choice / Paragraph decisions together to resolve events and progress the story. Area Movement governs spatial navigation across the constructed map.
What Makes It Special
Designed by Ludovic Roudy and Bruno Sautter, The 7th Continent is a campaign-style storytelling game released in 2017. It won a Board Game Quest Award (Best Card Game) in 2017 and received multiple nominations. The combination of progressive map building and a save system sets it apart from many other cooperative titles.
Awards
- 2017 Board Game Quest Awards Best Card Game — Winner
- 2017 Board Game Quest Awards Best Coop Game — Nominated
- 2017 Board Game Quest Awards Best Game from a Small Publisher — Nominated
- 2017 Board Game Quest Awards Best Thematic Game — Nominated
- 2017 Board Game Quest Awards Game of the Year — Nominated
Pro
- Strong narrative structure with paragraph-based choices (Narrative Choice / Paragraph)
- Supports solo and cooperative play (Cooperative Game, players.min = 1)
- Save system enables pausing and resuming lengthy campaigns
- High exploration focus via Map Addition and Modular Board
Contra
- Extremely long total playtime (duration_minutes = 1000)
- Metadata notes limited replayability (Limited Replayability)
Setting & Atmosphäre
Early 20th century setting: you return to a mysterious seventh continent to lift a curse. Thematic text and events drive the exploration and story.
Tipp für Einsteiger
Allow plenty of time for your first campaign and use the save feature; try solo or a small group to learn the systems.
Häufige Fragen
Can I play this solo?
Yes. the game supports solo play.
How long does a game really take?
The data lists duration_minutes = 1000; expect very long, campaign-like sessions and plan to pause and resume.
What prior experience do I need?
Designed for experienced players; familiarity with narrative campaigns and longer games is helpful.
How does this compare to similar games?
Its paragraph-based narrative combined with Map Addition and a save system makes it more campaign- and exploration-focused than many other co-op games.
Is this suitable for families?
With a minimum age of 14 and high complexity, it is less suited to casual family play and better for experienced groups.
What mechanic makes it special?
Map Addition together with Narrative Choice / Paragraph and Modular Board define the gameplay experience.
Fazit
Recommended for players seeking long-form, narrative cooperative experiences and who can invest significant time. Not suited for those preferring short, casual sessions.








