Superpower
Superpower at your next game night?
Add Superpower to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer E. Bruce Hollands , Daniel R. McGregor
- Publisher Games Workshop Ltd.
- Illustration Bryan Ansell , Charles Elliot (I) , Albie Fiore , Benny Preuser , Angus Ryall
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In Superpower, players compete to control as many Third World countries as possible through military and economic influence. Movement on the board is determined by dice rolls, and players can fortify countries, respond to coups, or attempt invasions. The game challenges players to balance aggressive actions with maintaining global public opinion, which affects their success.
Who Is This Game For?
Superpower is aimed at experienced players aged 12 and up, suitable for 2 to 6 players. With a playing time of around 90 minutes, it requires strategic thinking but is not an expert-level game. Prior experience with political strategy games is helpful.
How It Works
The game uses Roll / Spin and Move combined with Voting mechanics. Players roll dice to move their pawn, then choose from four actions: military fortification, reacting to opponents' coups, invading unfortified countries, or moving. Voting rights depend on the number of countries controlled, influencing game decisions. Fortified countries are immune to further attacks.
What Makes It Special
Designed in 1986 by E. Bruce Hollands and Daniel R. McGregor, Superpower reflects Cold War global influence through Roll and Move and Voting mechanics. While it received no awards, it stands out for its political strategy focus and the mix of military and economic control.
Pro
- Combination of Roll & Move and Voting mechanics
- Thematic focus on global political conflicts
- Strategic depth with military and economic influence
- Supports 2 to 6 players, suitable for ages 12+
Contra
- No awards or modern editions
- Approximately 90 minutes playing time requires patience
- No solo mode available
Setting & atmosphere
Set during the late Cold War, players vie for dominance over Third World countries through military and economic means, capturing the geopolitical tensions of the era.
Tips for beginners
Focus first on building economic influence to strengthen future military actions.
Frequently asked questions
Can I play this solo?
No, Superpower is designed for 2 to 6 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 90 minutes, though experience may affect duration.
What prior experience do I need?
Some experience with strategic political board games helps due to the game's complexity.
How does this compare to similar games?
Superpower uniquely combines Roll & Move with Voting mechanics and centers on Cold War global influence.
Is this suitable for families?
Given its complexity and age recommendation of 12+, it's better suited for experienced players than young families.
What mechanic makes it special?
Its combination of Roll / Spin and Move with Voting mechanics distinguishes it in political strategy gaming.
Fazit
Superpower offers a strategic experience for players interested in political conflict and influence, suitable if you appreciate historical context and medium complexity.
Superpower at your next game night?
Add Superpower to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Superpower to my collectionAlready have an account? Log in