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Small World AS D'OR 2010 GOLDEN GEEK NOMINIERT 2009 INTERNATIONAL GAMERS AWARD NOMINIERT 2009 JAPAN BOARDGAME PRIZE NOMINEE 2009

Small World

2-5
Players
80
Minutes
8+
Age
2009
Published

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What to Expect

In Small World, 2 to 5 players compete for control over a world too small to accommodate them all. Players select from 14 fantasy races with unique special powers to expand their territories and conquer neighbors. Managing when to put a race into decline and choosing a new one is key. Points are scored based on territory control each round, requiring strategic decisions between expansion and retreat.

Who Is This Game For?

Small World suits gamers who enjoy strategic area control and fantasy themes. With a playing time of about 80 minutes, it fits well into game nights. It requires some tactical understanding but no deep prior experience, making it a solid choice for experienced casual players.

How It Works

Players choose a race with special abilities (Variable Player Powers) and use units to occupy adjacent territories (Area Movement). They compete for majority in these areas (Area Majority). Players can put a race into decline by flipping its tokens, allowing them to select a new race. Scoring depends on controlled territories and special race powers.

Area Majority / Influence Area Movement Dice Rolling Hidden Victory Points Increase Value of Unchosen Resources Variable Player Powers

What Makes It Special

Designed by Philippe Keyaerts as a rework of his earlier game Vinci, Small World combines Variable Player Powers and Area Majority in a fantasy setting. It received multiple 2009 Golden Geek nominations, including Best Family Board Game and Best Wargame. It belongs to the Small World family with digital implementations on platforms like Board Game Arena.

Awards

AS D'OR 2010
Winner
2010
GOLDEN GEEK NOMINIERT 2009
Nominated
2009
INTERNATIONAL GAMERS AWARD NOMINIERT 2009
Nominated
2009
JAPAN BOARDGAME PRIZE NOMINEE 2009
Nominated
2009

Pro

  • Varied fantasy races with unique powers (Variable Player Powers)
  • Strategic territory control via Area Majority and Area Movement
  • Supports 2 to 5 players, ideal for groups
  • Multiple Golden Geek nominations in 2009

Contra

  • No solo mode (minimum 2 players)
  • Playing time around 80 minutes requires commitment
  • Learning curve for new players due to multiple mechanics

Setting & Atmosphäre

Set in a fantasy world inhabited by dwarves, wizards, orcs, and other creatures, players compete to dominate a limited map through conquest and clever use of unique race abilities.

Tipp für Einsteiger

Focus on understanding the strengths of different races and watch opponents closely to time when to put your race into decline.

Häufige Fragen

Can I play this solo?

No, Small World supports 2 to 5 players and does not include a solo mode.

How long does a game really take?

A typical game lasts about 80 minutes, suitable for a game night session.

What prior experience do I need?

Small World is a medium-weight strategy game; basic knowledge of area control and variable powers helps.

How does this compare to similar games?

It stands out by combining Area Majority, Variable Player Powers, and a unique decline mechanic for races.

Is this suitable for families?

Rated for ages 8+, it was nominated for Best Family Board Game, making it a good family option with some experience.

What mechanic makes it special?

Variable Player Powers and the ability to put races into decline are its defining mechanics.

Fazit

Small World is recommended for players seeking strategic fantasy games with variable powers and area control. Its balanced playtime and mechanics make it engaging, though it lacks a solo mode.