Siberian Manhunt
- Designer Jesse Eyer
- Publisher Dangerous Games OÜ
- Illustration Natalie Henderson , Maciej Janik , Radu Paul Mazanec
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeThe description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play a Cold War cat-and-mouse: a downed U-2 pilot attempts to reach China while a Soviet general deploys KGB, trackers and aerial searches. Encounters with wildlife, hunger and hypothermia add tension and force risk-versus-reward decisions. Gameplay mixes stealth navigation with resource and action management in tense, narrative duels.
Who Is This Game For?
For two players who like deduction and wargame mechanics; classified as a mid-weight/advanced (Kennerspiel) experience with an extended playtime (~120 minutes). Suitable for players aged 14 and up; prior familiarity with Hidden Movement or Action Points helps.
How It Works
The game is asymmetrical: one player uses Hidden Movement and survival choices to evade capture, the other directs search forces and area control. Core mechanics listed include Action Points, Deck/Bag/Pool Building and Dice Rolling, so expect action economy, pool/deck management and probabilistic conflict resolution. Each side focuses on different objectives—stealth and endurance versus detection and containment.
What Makes It Special
Designed by Jesse Eyer, Siberian Manhunt ties Hidden Movement to Cold War themes and survival challenges set in Siberia. It’s explicitly a two-player only design and positions itself in the niche of small-scale wargames with narrative deduction.
Pro
- Strong asymmetrical premise pitting fugitive survival against organized search (Hidden Movement)
- Mix of Action Points and Deck/Bag/Pool mechanics creates tactical depth
- Focused two-player design for head-to-head encounters
- Cold War Siberia theme is tightly integrated into gameplay
Contra
- Strictly two-player only
- Long playtime (~120 minutes) requires session commitment
- Steeper learning curve without prior Hidden Movement/deduction experience
Setting & atmosphere
Set during the Cold War in Siberia: a crashed U-2 pilot must cross into China while Soviet forces search the region. The scenario and locale come directly from the designer’s description.
Tips for beginners
Play a few practice rounds focusing on the core actions (movement, action economy, survival) to learn each role’s strengths before full competitive play.
Frequently asked questions
Can I play this solo?
No — the game is designed specifically for two players (players.min = 2).
How long does a game really take?
The duration is about 120 minutes; expect additional setup and explanation time for initial plays.
What prior experience do I need?
Familiarity with Hidden Movement, Action Points or deduction-style games is helpful; it’s positioned as a Kennerspiel for ages 14+.
How does this compare to similar games?
Its unique blend of survival-focused Hidden Movement and small-scale wargame elements gives it a distinct Cold War narrative compared to generic deduction titles.
Is this suitable for families?
Less so: the 14+ age recommendation, complexity and length make it better for experienced players than family groups.
What mechanic makes it special?
Hidden Movement combined with Action Points and Deck/Bag/Pool Building defines the core experience.
Fazit
Recommended for two players seeking a thematic, asymmetric deduction experience with longer playtime. Not ideal if you prefer quick or multiplayer sessions.