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Shadows over Camelot: Merlin's Company

Shadows over Camelot: Merlin's Company

3-8
Players
90
Minutes
10+
Age
2008
Published

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What to Expect

This expansion adds new characters including Merlin and seven knights to the Shadows over Camelot experience. Merlin acts as an independent figure helping the knights on their quests. New cards such as travel events, witches allied with Morgan, and helpful white cards increase variety and tension. The game remains cooperative but supports up to two traitors, adding danger to every quest.

Who Is This Game For?

Designed for fans of the base game and cooperative adventure games with medium complexity, it supports 3 to 8 players, suitable for groups of friends or families aged 10 and up. Players familiar with Shadows over Camelot will appreciate the new tactical options, while newcomers should start with the base game.

How It Works

The game combines cooperative play with hand management and variable player powers. Each player takes on a unique role, while Merlin moves independently to assist. Up to two secret traitors work against the group. Players use new cards to complete quests and influence events, increasing interaction and suspense.

Cooperative Game Hand Management Traitor Game Variable Player Powers

What Makes It Special

Bruno Cathala and Serge Laget expand the Shadows over Camelot series with new characters and mechanics. Supporting up to eight players and two traitors enhances the game's dynamic. This expansion adds depth to the cooperative traitor game set in the Arthurian legend.

Pro

  • Expansion for up to 8 players
  • New characters with variable powers
  • Cooperative play with traitor mechanic
  • Thematic deepening of Camelot world

Contra

  • Not standalone, base game required
  • Suitable for ages 10 and up
  • Approx. 90 minutes playtime requires patience

Setting & Atmosphäre

Set in the mythical world of Camelot and the Knights of the Round Table, the game draws on medieval themes and Arthurian legends.

Tipp für Einsteiger

Start with the base game to understand core mechanics before adding this expansion.

Häufige Fragen

Can I play this solo?

The expansion is designed for 3 to 8 players and does not support solo play.

How long does a game really take?

A game typically lasts around 90 minutes, with some variation due to more players and cards.

What prior experience do I need?

Familiarity with the base game Shadows over Camelot is recommended since this is an expansion.

How does this compare to similar games?

Its mix of cooperative play, traitor mechanics, and variable player powers makes Shadows over Camelot unique.

Is this suitable for families?

Recommended for ages 10+, best for experienced players and larger groups.

What mechanic makes it special?

The combination of Cooperative Game, Traitor Game, and Variable Player Powers creates engaging dynamics.

Fazit

Merlin's Company is a worthwhile expansion for those familiar with Shadows over Camelot who want more characters and player options. It requires the base game to play.