Rough-and-Tumble
- Designer Roberta Lista
- Publisher CrossLances Studio
- Illustration Roberta Lista
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Start for freeWhat to Expect
In Rough-and-Tumble, you engage in a unique hex-grid chess duel choosing between orcs and dwarves, each with distinct powers. The game focuses on tactical movement and area control, offering direct one-on-one challenges to test your strategic skills.
Who Is This Game For?
Designed exclusively for two players, Rough-and-Tumble offers about 40 minutes of gameplay suitable for beginners and enthusiasts alike. With a minimum age of 6, it is accessible to younger players interested in abstract strategy games. Prior experience with chess-like tactics is helpful but not required.
How It Works
The core mechanics include Grid Movement, Area Majority / Influence, and Player Elimination. Players move pieces on a hexagonal board aiming to control key areas while eliminating opponent units. The game ends when a player loses all pieces or concedes.
What Makes It Special
Roberta Lista reimagines classic chess mechanics on a hex grid, combining area control with player elimination. Though lacking official awards, its focus on two-player tactical duels within a fantasy setting distinguishes it in the Kickstarter and abstract strategy categories.
Pro
- Innovative mix of Grid Movement and Area Majority
- Short playtime around 40 minutes
- Accessible for ages 6 and up
- Designed exclusively for two players
Contra
- No solo mode available
- Limited to two players
- No official awards
Setting & Atmosphäre
Set in a fantasy world, players command orc and dwarf factions in strategic battles on a hexagonal board. The theme supports the abstract gameplay without heavy narrative elements.
Tipp für Einsteiger
Focus on gaining control of key areas before launching aggressive attacks.
Häufige Fragen
Can I play this solo?
No, Rough-and-Tumble is designed strictly for two players.
How long does a game really take?
A typical game lasts about 40 minutes, ideal for short tactical duels.
What prior experience do I need?
Basic understanding of abstract strategy games helps but isn’t required.
How does this compare to similar games?
It uniquely combines chess-like mechanics on a hex grid with faction abilities.
Is this suitable for families?
Yes, with a low age limit and moderate complexity, it fits family play.
What mechanic makes it special?
The blend of Area Majority / Influence with Player Elimination on a hex board stands out.
Fazit
Rough-and-Tumble is recommended for fans of quick, tactical abstract games for two. It's less suited for players seeking solo play or longer, complex sessions.







