R.A.V.E.L.
R.A.V.E.L. at your next game night?
Add R.A.V.E.L. to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Daniel McKinley
- Publisher inPatience , Reflexshop
- Illustration Christine Alcouffe
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You face an endlessly resettable dice puzzle: eight dice sit in a grid and you must manipulate them to solve surrounding Cog cards. Each solved Cog card unlocks new options for the remaining cards, but resources are limited and careful planning is required. Games are very short, letting you test multiple solution approaches in quick succession.
Who Is This Game For?
Designed for solo players aged around 10 and up who enjoy compact puzzles. The roughly 10-minute playtime makes it a micro experience for quick sessions; it doesn't demand deep rule knowledge but rewards spatial reasoning.
How It Works
R.A.V.E.L. is strictly solitaire and centers on Dice Rolling as a core mechanic. You manipulate dice within a grid to meet the requirements of Cog cards; solving cards changes available actions for the rest. The design favors repeated short attempts and resource management rather than long engine building.
What Makes It Special
Designed by Daniel McKinley and published by inPatience/Reflexshop. Part of the 'Min'inP (inPatience)' series, it uses coloured dice as primary components. The mix of Dice Rolling with a dedicated solo structure creates a focused, compact puzzle experience.
Pro
- Very short plays (~10 minutes) — great for quick puzzles
- Explicitly single-player design (Solo / Solitaire Game)
- Resettable puzzle structure enables repeated attempts
- Emphasis on Dice Rolling and spatial problem solving
Contra
- Only for one player — no multiplayer mode
- Short sessions may offer limited long-term depth
Setting & atmosphere
The theme is abstract-mechanical: you interact with a strange contraption (R.A.V.E.L.) and decode its Cog cards. The game presents its premise mainly through components rather than a narrative.
Tips for beginners
Use the short playtime to try different approaches; think a few steps ahead because resources are limited.
Frequently asked questions
Can I play this solo?
Yes. The game is designed exclusively for one player (players.min = 1, players.max = 1).
How long does a game really take?
The listed playtime is about 10 minutes; multiple attempts in a row are feasible.
What prior experience do I need?
No special prior experience required; spatial reasoning and familiarity with puzzles help.
How does this compare to similar games?
R.A.V.E.L. pairs Dice Rolling with a pure solo puzzle focus and short, resettable plays.
Is this suitable for families?
Suitable for families with older children (10+), but only as a single-player activity.
What mechanic makes it special?
The standout mechanic is Dice Rolling within a dedicated solitaire puzzle framework.
Fazit
Recommended for solo puzzle enthusiasts who like short, repeatable challenges. Not suitable if you seek multiplayer or cooperative experiences.
R.A.V.E.L. at your next game night?
Add R.A.V.E.L. to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add R.A.V.E.L. to my collectionAlready have an account? Log in