Pocket Dungeon
- Designer Jonathan Gilmour-Long
- Publisher Print & Play Productions
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Start for freeWhat to Expect
In Pocket Dungeon, you explore randomly generated dungeons as a solo player using the DunGen system. The game introduces stealth dice, a unique dice mechanic that adds variability. It is highly customizable, allowing you to add your own content. The gameplay is fast and flexible, suitable for short sessions or longer playtimes. Released as a Print & Play under Creative Commons license.
Who Is This Game For?
Pocket Dungeon is designed for solo players aged 8 and up who enjoy a medium-complexity game. The 45-minute playtime fits both brief and extended sessions. Some prior experience with Roll-and-Write or dungeon crawlers helps but is not required.
How It Works
You manage your turns using action points and roll dice to determine moves. The modular board is generated randomly with the DunGen system, and you draw lines on paper to track progress. Variable player powers add depth. The game is paper-based and allows for extensive customization.
What Makes It Special
Designed by Jonathan Gilmour-Long, Pocket Dungeon was nominated for the 2009 Golden Geek Best Print & Play Board Game. Its combination of stealth dice and Roll-and-Write mechanics offers a unique solo experience. As a Print & Play, it encourages creative content additions.
Awards
2009
Pro
- Innovative stealth dice mechanic
- Fast modular dungeon generation with DunGen system
- Highly customizable with user-added content
- Flexible solo play with short duration
Contra
- Designed exclusively for one player
- Limited appeal for those who dislike solo games
- Requires some learning of Roll-and-Write mechanics
Setting & Atmosphäre
Set in a fantasy dungeon world, you take on the role of a lone adventurer exploring various rooms and challenges.
Tipp für Einsteiger
Take time to learn the dice mechanics and DunGen system in a practice round before adding custom content.
Häufige Fragen
Can I play this solo?
Yes, Pocket Dungeon is designed solely for one player.
How long does a game really take?
A game takes about 45 minutes, suitable for short to medium sessions.
What prior experience do I need?
Basic knowledge of Roll-and-Write or dungeon crawlers is helpful but not required.
How does this compare to similar games?
Pocket Dungeon uniquely combines stealth dice with Roll-and-Write mechanics for a distinct solo experience.
Is this suitable for families?
With a minimum age of 8 and moderate complexity, it suits families with solo gamers.
What mechanic makes it special?
The use of stealth dice and the modular, paper-based Roll-and-Write system are its standout mechanics.
Fazit
Pocket Dungeon is ideal for solo players seeking a flexible, customizable dungeon crawler with innovative dice mechanics. Its short playtime makes it perfect for quick gaming sessions.



















