Pinched!
Pinched! at your next game night?
Add Pinched! to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Jonathan Gilmour-Long , David Gordon (I)
- Publisher Mighty Boards , 999 Games , Fabrika Igr , Frosted Games , JEC
- Illustration Max Kosek , Vesna "vesner" Redesiuk
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
In Pinched! players take turns being the Mastermind who plans a heist while others try to guess the location. If the Mastermind goes alone they claim the valuables there; if others guess correctly they can steal part of the haul. The game centers on social deduction, hidden intentions and competing set collection for the most valuable loot. The publisher’s description emphasizes heists and wealth redistribution as the narrative engine.
Who Is This Game For?
Pinched! suits groups that enjoy social deduction and bluffing, and families with older kids (10+) looking for a ~60 minute game. The Modular Board and Set Collection mechanics point to accessible but meaningful choices rather than an expert-level design. Some prior experience with bluff/deduction games improves the experience.
How It Works
Each round one player is the Mastermind planning a break-in while other players try to predict the location. A lone Mastermind takes the valuables at that location; if other players arrive there they can pinch some of the loot. The game pairs Modular Board elements with Set Collection goals, so locations and collected valuables shape tactical options. Bluffing and deduction drive how you read opponents and commit to locations.
What Makes It Special
Designed by Jonathan Gilmour-Long and David Gordon, Pinched! places social interaction at its core through Bluffing and Deduction. The heist/crime theme ties the experience together within the Mystery/Crime family. Modular Board variability plus Set Collection gives different table dynamics and replay paths.
Pro
- Core emphasis on social interaction via Bluffing and Deduction
- Approximately 60-minute playtime enables quick sessions
- Modular Board introduces varied game states
- Set Collection gives clear scoring direction
Contra
- Bluffing/deduction may be uncomfortable for reserved players
- Not suitable for younger children under 10
Setting & atmosphere
The game is set around heists and thefts — wealthy targets, burglars and the idea of 'wealth redistribution'. The Theme: Mystery / Crime is central to the player interactions.
Tips for beginners
Watch players' patterns and use the Mastermind rotation to experiment with different approaches before committing.
Frequently asked questions
Can I play this solo?
No, Pinched! is designed for 2–5 players and does not include a solo mode.
How long does a game really take?
The listed duration is about 60 minutes; allow extra time for learning rules and setup.
What prior experience do I need?
Familiarity with bluffing or deduction games helps, but players from age 10 can play it.
How does this compare to similar games?
Pinched! blends Modular Board variability with Set Collection and emphasizes social bluffing in a heist theme.
Is this suitable for families?
Yes, for families with children aged 10 and up; the social elements may challenge some players.
What mechanic makes it special?
Bluffing and Deduction are the defining mechanics, supported by Modular Board and Set Collection.
Fazit
Pinched! is recommended if you like bluff-heavy deduction games with a heist theme and 60-minute sessions. If your group dislikes social pressure from bluff mechanics, consider alternatives.
Pinched! at your next game night?
Add Pinched! to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Pinched! to my collectionAlready have an account? Log in